Why the velocity of players should be mantained when they go through normal teleport (we are not talking about warpzones here)? In my opinion it breaks immersion and leaves player confused as he/she leaves teleport and apprears in a new place with high velocity. This makes it much more difficult for players to fully enjoy the level as well as mappers to design maps where teleporter exits are either long corridors or open spaces...Bunny hoping speed is allready super high. I realize that slowing player down is not the best way but usage of teleporters shouldn't come for free.
FAST EXIT TELEPORT HAS:
FLAWS:
ADVATANGES:
which leads to a following QUESTIONS:
FAST EXIT TELEPORT HAS:
FLAWS:
- Its bad to hit a wall or fall off the ledge just as you leave teleport
ADVATANGES:
- Using this feature might have advantages: Leaving tele with high speed lets players reach unreachable parts of space.
which leads to a following QUESTIONS:
- How possibly could you reduce speed on the teleporter exit to a particular amount?
- Does any of this make sense to you or its just me.
My maps:
ErbiumlCrystalCave|Distortion|SilentSiege |Catharsis|Spatium|Imprisoned|Cubes|SpiderCtf
My portfolio: conradjustin.com
ErbiumlCrystalCave|Distortion|SilentSiege |Catharsis|Spatium|Imprisoned|Cubes|SpiderCtf
My portfolio: conradjustin.com