Allright, I decided to not wait with this. UMDCDTS's audio files are now updated. They're louder.
I've processed them with normalization (+ ~3dB?) and The Fast Lookahead Limiter with input gain of +10 dB and decay time of 0.2 seconds. They're much louder now still preserving a lot of dynamic range.
![[Image: mp3.png]](http://unfamusic.com/images/mp3.png)
![[Image: ogg.png]](http://unfamusic.com/images/ogg.png)
![[Image: flac.png]](http://unfamusic.com/images/flac.png)
I've processed them with normalization (+ ~3dB?) and The Fast Lookahead Limiter with input gain of +10 dB and decay time of 0.2 seconds. They're much louder now still preserving a lot of dynamic range.
![[Image: mp3.png]](http://unfamusic.com/images/mp3.png)
![[Image: ogg.png]](http://unfamusic.com/images/ogg.png)
![[Image: flac.png]](http://unfamusic.com/images/flac.png)
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain

