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Proposal to change the mapping procedure for official Xonotic maps

#17
(04-12-2012, 03:16 AM)C.Brutail Wrote: My previous experiences tell that maps that were not ment to be included in the game in the first place have a very hard time getting in, for numerous reasons.

Well as a mapper you mainly design a map for yourself. I cant agree with you on this point. i didnt made darkzone with the intention to get it included, neither the upgrades on techassault.

(04-12-2012, 03:16 AM)C.Brutail Wrote: mapping for inclusion means using git and the autobuild server,
another overrated point in my opinion. I never used it and never will use it.
<Samual> I am the most unprofessional developer ever
<bluez> halogene, you make awesome music, but you have no clue about ctf.
<Halogene> I didn't know mappers include some mysterious waypoints so members of the BOT clan can navigate a map?
<divVerent> if you don't pay for a premium account, your movement speed is limited to 100qu/s
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RE: Proposal to change the mapping procedure for official Xonotic maps - by Cortez666 - 04-12-2012, 02:51 PM

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