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Vore Tournament (game forked from Nexuiz)

#96
Is the game development stopped? I can not start GIT version under Linux. It says
"You have reached this menu due to missing or unlocatable content/data"
Console output:
Code:
execing quake.rc execing default.cfg execing defaultVT.cfg A warning about this being a development version was set up. This build shall be used for development and testing only! If you want to disable this warning, add the line showbrand 0 to your autoexec.cfg. "cl_movement_airaccel_sideways_friction" is "0" ["0"] Warning: Could not expand $sv_crouchvelocity execing effects-normal.cfg Alias name is too long Alias name is too long execing botsVT.cfg execing ctfscoringVT.cfg execing physicsVT.cfg execing balanceVT.cfg execing turretsVT.cfg execing hudVT.cfg execing config.cfg execing data/campaign.cfg execing config_update.cfg couldn't exec autoexec.cfg execing loadfonts.cfg execing font-nimbussansl.cfg Warning: Could not expand $hud_fontsize Client using an automatically assigned port Client opened a socket on address 0.0.0.0:0 Client opened a socket on address [0:0:0:0:0:0:0:0]:0 Linked against SDL version 1.2.14 Using SDL library version 1.2.14 GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce 9600 GT/PCIe/SSE2 GL_VERSION: 3.3.0 NVIDIA 319.49 vid.support.arb_multisample 1 vid.support.gl20shaders 1 Video Mode: window 1440x810x32x0.00hz (2x AA) S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels... Wanted audio Specification: Channels : 2 Format : 0x8010 Frequency : 48000 Samples : 2048 Obtained audio specification: Channels : 2 Format : 0x8010 Frequency : 48000 Samples : 2048 Sound format: 48000Hz, 2 channels, 16 bits per sample CDAudio_Init: No CD in player. Can't get initial CD volume CD Audio Initialized Host_Mingled: time stepped forward (went from 0.000000 to 1388677068.199656, difference 1388677068.199656)
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Messages In This Thread
RE: Vore Tournament (game forked from Nexuiz) - by WhiteWind - 01-02-2014, 10:44 AM
Hands and bulges - by MirceaKitsune - 03-13-2017, 08:20 AM
Vehicle & Graphics update - by MirceaKitsune - 05-03-2017, 09:22 AM

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