01-02-2014, 10:44 AM
Is the game development stopped? I can not start GIT version under Linux. It says
"You have reached this menu due to missing or unlocatable content/data"
Console output:
"You have reached this menu due to missing or unlocatable content/data"
Console output:
Code:
execing quake.rc
execing default.cfg
execing defaultVT.cfg
A warning about this being a development version was set up.
This build shall be used for development and testing only!
If you want to disable this warning, add the line
showbrand 0
to your autoexec.cfg.
"cl_movement_airaccel_sideways_friction" is "0" ["0"]
Warning: Could not expand $sv_crouchvelocity
execing effects-normal.cfg
Alias name is too long
Alias name is too long
execing botsVT.cfg
execing ctfscoringVT.cfg
execing physicsVT.cfg
execing balanceVT.cfg
execing turretsVT.cfg
execing hudVT.cfg
execing config.cfg
execing data/campaign.cfg
execing config_update.cfg
couldn't exec autoexec.cfg
execing loadfonts.cfg
execing font-nimbussansl.cfg
Warning: Could not expand $hud_fontsize
Client using an automatically assigned port
Client opened a socket on address 0.0.0.0:0
Client opened a socket on address [0:0:0:0:0:0:0:0]:0
Linked against SDL version 1.2.14
Using SDL library version 1.2.14
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 9600 GT/PCIe/SSE2
GL_VERSION: 3.3.0 NVIDIA 319.49
vid.support.arb_multisample 1
vid.support.gl20shaders 1
Video Mode: window 1440x810x32x0.00hz (2x AA)
S_Startup: initializing sound output format: 48000Hz, 16 bit, 2 channels...
Wanted audio Specification:
Channels : 2
Format : 0x8010
Frequency : 48000
Samples : 2048
Obtained audio specification:
Channels : 2
Format : 0x8010
Frequency : 48000
Samples : 2048
Sound format: 48000Hz, 2 channels, 16 bits per sample
CDAudio_Init: No CD in player.
Can't get initial CD volume
CD Audio Initialized
Host_Mingled: time stepped forward (went from 0.000000 to 1388677068.199656, difference 1388677068.199656)
