04-30-2016, 05:00 PM
Several people kept asking about the Vore Tournament project on occasion. As you know, the game hasn't been in development for several years. But as I recently stated, plans to continue it do exist! Today I decided to make an announcement in this regard, currently in select places only.
Long story short, VT is being transformed into a mod for Xonotic. This decision was mostly taken because frankly, it's the only way for the project to still advance! The old engine and code base are extremely outdated, whereas Xonotic is moving forward at an amazing speed. There's no way I could manually back-port every change in mainstream Xonotic to Vore Tournament, even if I dedicated every minute of my awake time to the cause... whereas this way I can maintain the VT code separately in a few files, and compile it on top of the base Xonotic code. The second advantage is that players will be able to enjoy VT on any Xonotic map, use all Xonotic weapons in addition to the vore mechanics, and even any Xonotic player model (as prey only since they don't have gullet models or bulged-belly versions).
From a technical perspective: The focus is currently on porting the base mechanics to the mutator system. This has already been partly done, and included as two separate mutators (one for the vore mechanics, one for micro / macro scaling). At the moment only the absolute basics were ported, so don't expect this to be playable yet! You can eat players (hold a button to make them become attached to you), spit them out (detach), preform stomach kicks, etc. Model management is next on the list, followed by HUD components, bot AI, and possibly a re-implementation of the grabber later on.
The code can be found in the Gitlab repository below. If anyone with coding skills wants to make any changes or corrections, feel free to submit them as a pull request and I will analyze them! We will see where this goes.
https://gitlab.com/MirceaKitsune/voretournament-mod/
Long story short, VT is being transformed into a mod for Xonotic. This decision was mostly taken because frankly, it's the only way for the project to still advance! The old engine and code base are extremely outdated, whereas Xonotic is moving forward at an amazing speed. There's no way I could manually back-port every change in mainstream Xonotic to Vore Tournament, even if I dedicated every minute of my awake time to the cause... whereas this way I can maintain the VT code separately in a few files, and compile it on top of the base Xonotic code. The second advantage is that players will be able to enjoy VT on any Xonotic map, use all Xonotic weapons in addition to the vore mechanics, and even any Xonotic player model (as prey only since they don't have gullet models or bulged-belly versions).
From a technical perspective: The focus is currently on porting the base mechanics to the mutator system. This has already been partly done, and included as two separate mutators (one for the vore mechanics, one for micro / macro scaling). At the moment only the absolute basics were ported, so don't expect this to be playable yet! You can eat players (hold a button to make them become attached to you), spit them out (detach), preform stomach kicks, etc. Model management is next on the list, followed by HUD components, bot AI, and possibly a re-implementation of the grabber later on.
The code can be found in the Gitlab repository below. If anyone with coding skills wants to make any changes or corrections, feel free to submit them as a pull request and I will analyze them! We will see where this goes.
https://gitlab.com/MirceaKitsune/voretournament-mod/
