(07-18-2010, 02:33 AM)tankmiche Wrote: (07-17-2010, 04:55 PM)Roanoke Wrote: Only nex is bigger than the player model. Nex should be that big because it is a *high damage weapon*. It should not look like a water pistol - it should look like something that could take you out in a single shot.
This is the point.
The rocket launcher doesn't shot an immediate ray that can kill you from the other side of a map, that's the other point.
Noooooo. . .
The point is a character waving around a fucking I-Beam infinitely fast whilst simultaneously running around at olympic speeds could not be mistaken for anything besides a joke.
So then throw out all the extra shaders, textures and modeling precision, and use only cel shading to fit your intentionally comical proportions. Because this wouldn't fit any art style that isn't a full on cartoon.
Never mind the fact that half the time, this thing would be interpenetrating the map geometry because it protrudes so far outside the player bounding box. But hey that major graphical glitch
should happen because it's a *high damage weapon*. How could anyone with ADHD tell it's a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player get's within 3 meters of a wall.
Also the rocket launcher dishes out loads more damage both directly and through splash damage, than the nex, that's the other point.
(04-01-2010, 11:21 AM)Roanoke Wrote: Yes, beveled edges are more futuristic. Like BSG and their beveled paper.
But only on one edge.