I got an idea for new gametype while playing FreezeTag.
it would be a combination of FreezeTag and CTF.
All players would have unlimited off-hand hook.
Like in CTF, maps would contain two bases.
To score for your team: you have to freeze some enemy (frag him) and then...
Drag him with the hook into your base!
There should be some shaft, once you throw the frozen enemy into that shaft, your team gets a point
Of course maps would require design that will make it possible to easily drag frozen players with hook But propably some CTF maps could be just slightly modified to make it possible.
What do you think?
it would be a combination of FreezeTag and CTF.
All players would have unlimited off-hand hook.
Like in CTF, maps would contain two bases.
To score for your team: you have to freeze some enemy (frag him) and then...
Drag him with the hook into your base!
There should be some shaft, once you throw the frozen enemy into that shaft, your team gets a point
Of course maps would require design that will make it possible to easily drag frozen players with hook But propably some CTF maps could be just slightly modified to make it possible.
What do you think?
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain