Heya all. I want to share my opinions about Xonotic, here, now.
I've been watching the developement of Xonotic since this project was established - for almost a year now. Because I'm not a developer, I've just watched when Nexuiz turns into Xonotic without making really big contribution (except Finnish translation, but that wasn't a big deal) and I've been more like "a casual user" of Xonotic. Just a normal guy who has opinions is this game good or bad. However, I have little experience about "serious" gaming (I've watched e-sport streams and I used play CoD2 with my friend as a clan, playing CB matches) so I also have an opinion in this category. Also I'm Linux + Windows user and I have experience on Linux gaming community because a few years ago I really wanted to get rid of Windows completely - without success because of games.
Let's cut the bullshit. Lemme start...
1. The atmosphere
Nexuiz used to be an "open-source alternative to Quake and UT". I didn't make this up, this was a common idea. Of course Nexuiz's gameplay was a bit different than Quake's and UT's (different weapons, different physics etc.) but the main game style and the whole atmosphere was close to Quake and UT. Characters were more or less brutal guys with bug guns which go bang and blood splatters all around the walls. However, when Xonotic was established and the artwork was decided, it was no more like that. The current atmosphere reminds me more Halo than Quake or UT. Characters aren't anymore big brutal guys with big ugly guns, they're more like shiny soldiers with über-technic weapons. Some may like this, some may not. How about me? I really do like. There have been so many "Quake-clones" with almost same atmosphere and gamestyle and therefore Xonotic really stands out. Just because of art direction and theme. At first I thought that this kind of "spacy" theme is for bad, but when I played git-version and 0.1 I actually found out that game is damn pretty and good-looking. Not too "sophisticated", but not too old-school brutal Quake-style.
Edit: The only thing which really screws the atmosphere, are stiff rigs while moving. It really do look stupid. Skeletal models ftw?
2. Open-source
Graphics. Level design. The entire game. Whoa. This game really fullfills the requirements of good planning. And when I remember that this game is completely done open-source and run by community, I really bow in front of you. Of course graphics and others aren't the best which are available nowadays (for example CryEngine 3, id Tech 5, Unreal Engine 3 etc.) but those are commercial things and people have invested millions on those products. How about Xonotic? And the quality? Fuck yeah. To be honest, many free games, but not open-source have way much less quality than Xonotic does. Especially open-source games - many open-source games have good technology but the game is usually boring and way too "nerdish". The main page is some kind of Wiki-page written by nerdlanguage which normal guy does not understand. Xonotic doesn't have this problem. It's free and open-source but at the same time it has a message "I'm fun to play and I'm not rubbish. Download me!" Normal people will play Xonotic because it's fun to play, not because it's technically better than other (commercial) version of the game or because they are rebel. Xonotic will be the benchmark of open-source gaming when 1.0 is officially released.
3. Still, way too much Quake?
Xonotic isn't Quake. Yes. But its origins are from Quake and the gaming style is similiar to it. As I said, Xonotic's atmosphere is more like Halo and therefore a good thing. But the gaming is still the same. To be honest, there is some kind of oversupply of the Quake-clones out there. Besides Quake-series and UT, there are for example Warsow, Alien Arena, Sauerbraten, Cube, Blood Frontier (or Red Eclipse, whatever), World of Padman etc... They all differ a bit from each other, but still, they are almost identical to play. The biggest problem of this kind of gaming is on Linux, because almost all of the FPS-games which are available on Linux are these kind of Quake-clones. Do Linux gamers want more Quake clones, will Xonotic be marked as a "just another Quake-clone" even along on Windows and OSX players? Therefore Xonotic really needs some great aspects, which really make Xonotic stand out the others. And not just the graphics and quality of the game - this game still needs something. I do not mean that Xonotic's gamestyle should be redone - I mean that it needs something more that makes Xonotic unique.
4. Casual VS. Hardcore
My FPS is capped to 333 and play with the right config-file on order to pwn. (Okay, do not take this seriously, I don't play like that.) On the other hand, some people might like to play Xonotic with big screen graphics maxed, just to have graphical satisfaction and pleasure of playing with friends. I'm glad that Xonotic have potential to both of these styles. Open-source makes possible that HC gamers really can tweak Xonotic for their needs and you guys are really working hard on getting perfect balance between weapons and physics. HC gamers appreciate that. I really do see potential on big e-sport community on Xonotic, because this game has everything that e-sport game needs. Except anticheat. However, this game is also "noob-friendly" with nice graphics, easy-to-use UI and simple game-idea (easy to play, hard to master). For example, Warsow is really aimed to e-sport gaming. Of course there are public servers, but HC gamers like Warsow more because of it's design - not the casual players. I really do hope that developement of Xonotic will remember both of these player types - HC gamers and casual gamers.
5. Marketing
When Xonotic was released, one of the main goals was to focus on marketing more than Nexuiz did. Where the fuck is this? There are several videos on Youtube etc. but not on the other media. You can't start marketing when the game is officially released and waiting for players - it has to start much more earlier. For example, Xonotic needs official teasers and so on, which makes people wait for this game. Not those "Hey, I'm Bob playing this game called Xonotic. It's awesum." Even though this game is still in alpha-stage, marketing must be started.
End of story.
I've been watching the developement of Xonotic since this project was established - for almost a year now. Because I'm not a developer, I've just watched when Nexuiz turns into Xonotic without making really big contribution (except Finnish translation, but that wasn't a big deal) and I've been more like "a casual user" of Xonotic. Just a normal guy who has opinions is this game good or bad. However, I have little experience about "serious" gaming (I've watched e-sport streams and I used play CoD2 with my friend as a clan, playing CB matches) so I also have an opinion in this category. Also I'm Linux + Windows user and I have experience on Linux gaming community because a few years ago I really wanted to get rid of Windows completely - without success because of games.
Let's cut the bullshit. Lemme start...
1. The atmosphere
Nexuiz used to be an "open-source alternative to Quake and UT". I didn't make this up, this was a common idea. Of course Nexuiz's gameplay was a bit different than Quake's and UT's (different weapons, different physics etc.) but the main game style and the whole atmosphere was close to Quake and UT. Characters were more or less brutal guys with bug guns which go bang and blood splatters all around the walls. However, when Xonotic was established and the artwork was decided, it was no more like that. The current atmosphere reminds me more Halo than Quake or UT. Characters aren't anymore big brutal guys with big ugly guns, they're more like shiny soldiers with über-technic weapons. Some may like this, some may not. How about me? I really do like. There have been so many "Quake-clones" with almost same atmosphere and gamestyle and therefore Xonotic really stands out. Just because of art direction and theme. At first I thought that this kind of "spacy" theme is for bad, but when I played git-version and 0.1 I actually found out that game is damn pretty and good-looking. Not too "sophisticated", but not too old-school brutal Quake-style.
Edit: The only thing which really screws the atmosphere, are stiff rigs while moving. It really do look stupid. Skeletal models ftw?
2. Open-source
Graphics. Level design. The entire game. Whoa. This game really fullfills the requirements of good planning. And when I remember that this game is completely done open-source and run by community, I really bow in front of you. Of course graphics and others aren't the best which are available nowadays (for example CryEngine 3, id Tech 5, Unreal Engine 3 etc.) but those are commercial things and people have invested millions on those products. How about Xonotic? And the quality? Fuck yeah. To be honest, many free games, but not open-source have way much less quality than Xonotic does. Especially open-source games - many open-source games have good technology but the game is usually boring and way too "nerdish". The main page is some kind of Wiki-page written by nerdlanguage which normal guy does not understand. Xonotic doesn't have this problem. It's free and open-source but at the same time it has a message "I'm fun to play and I'm not rubbish. Download me!" Normal people will play Xonotic because it's fun to play, not because it's technically better than other (commercial) version of the game or because they are rebel. Xonotic will be the benchmark of open-source gaming when 1.0 is officially released.
3. Still, way too much Quake?
Xonotic isn't Quake. Yes. But its origins are from Quake and the gaming style is similiar to it. As I said, Xonotic's atmosphere is more like Halo and therefore a good thing. But the gaming is still the same. To be honest, there is some kind of oversupply of the Quake-clones out there. Besides Quake-series and UT, there are for example Warsow, Alien Arena, Sauerbraten, Cube, Blood Frontier (or Red Eclipse, whatever), World of Padman etc... They all differ a bit from each other, but still, they are almost identical to play. The biggest problem of this kind of gaming is on Linux, because almost all of the FPS-games which are available on Linux are these kind of Quake-clones. Do Linux gamers want more Quake clones, will Xonotic be marked as a "just another Quake-clone" even along on Windows and OSX players? Therefore Xonotic really needs some great aspects, which really make Xonotic stand out the others. And not just the graphics and quality of the game - this game still needs something. I do not mean that Xonotic's gamestyle should be redone - I mean that it needs something more that makes Xonotic unique.
4. Casual VS. Hardcore
My FPS is capped to 333 and play with the right config-file on order to pwn. (Okay, do not take this seriously, I don't play like that.) On the other hand, some people might like to play Xonotic with big screen graphics maxed, just to have graphical satisfaction and pleasure of playing with friends. I'm glad that Xonotic have potential to both of these styles. Open-source makes possible that HC gamers really can tweak Xonotic for their needs and you guys are really working hard on getting perfect balance between weapons and physics. HC gamers appreciate that. I really do see potential on big e-sport community on Xonotic, because this game has everything that e-sport game needs. Except anticheat. However, this game is also "noob-friendly" with nice graphics, easy-to-use UI and simple game-idea (easy to play, hard to master). For example, Warsow is really aimed to e-sport gaming. Of course there are public servers, but HC gamers like Warsow more because of it's design - not the casual players. I really do hope that developement of Xonotic will remember both of these player types - HC gamers and casual gamers.
5. Marketing
When Xonotic was released, one of the main goals was to focus on marketing more than Nexuiz did. Where the fuck is this? There are several videos on Youtube etc. but not on the other media. You can't start marketing when the game is officially released and waiting for players - it has to start much more earlier. For example, Xonotic needs official teasers and so on, which makes people wait for this game. Not those "Hey, I'm Bob playing this game called Xonotic. It's awesum." Even though this game is still in alpha-stage, marketing must be started.
End of story.