10-02-2011, 03:28 PM
When I use a misc_gamemodel (OBJ format) its angles are interpreted in different ways:
Netradiant:
![[Image: o44rzpo07uqg375qitk_thumb.png]](http://pics.nexuizninjaz.com/images/o44rzpo07uqg375qitk_thumb.png)
Ingame:
![[Image: ysp1k3nabweiahkvmb3y_thumb.png]](http://pics.nexuizninjaz.com/images/ysp1k3nabweiahkvmb3y_thumb.png)
(the right one is a MD3 model, no problems with that)
It's the same model but rotated 90 grades. The entity is rotated (angles -0.000000 0.000000 90.000000) and that's the angle in the second shot.
I suspect that is Netradiant's fault but i don't know what is happening.
Netradiant:
![[Image: o44rzpo07uqg375qitk_thumb.png]](http://pics.nexuizninjaz.com/images/o44rzpo07uqg375qitk_thumb.png)
Ingame:
![[Image: ysp1k3nabweiahkvmb3y_thumb.png]](http://pics.nexuizninjaz.com/images/ysp1k3nabweiahkvmb3y_thumb.png)
(the right one is a MD3 model, no problems with that)
It's the same model but rotated 90 grades. The entity is rotated (angles -0.000000 0.000000 90.000000) and that's the angle in the second shot.
I suspect that is Netradiant's fault but i don't know what is happening.
somewhere