Create an account


Thread Rating:
  • 4 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[SUGGESTION] Git and autobuild servers only for development

#1
Exclamation 
Due to several problems I have when playing on Git and autobuild servers , already mentioned here and here, I suggest to operate all public servers only with the most current, stable release of Xonotic generally. If a git or autobuild server is available for the public, then it should be named clearly as a development server, in order to guard against misunderstandings.

I recommend you (server admins and game developers) to do this, because we all want to have a growing amount of players, who all experience nearly the same gameplay. I don't want players, that test the game, connect to a git server, because git servers are the only servers with players online and have much trouble with the game so that they decide to never play this game again.

So please destinguish between public server for normal games and developement servers (git autobuild).
The mind is like a parachute, it only works, if it is open!
Reply

#2
also try and keep maps up to date.
Master of mysterious geometries

Imgur Gallery
Reply

#3
However, we do need public git servers or we're unable to find issues with the game. But yes, labeling them properly in the hostname is a good idea.
BRLOGENSHFEGLE (core dumped)

The Bot Orchestra is back! | Xoylent Easter Egg | 5bots1piano
My music on Google Play and SoundCloud
Reply

#4
How about having a way to filter versions that are known to be incompatible? i.e. having a minimum version in the server's information so that the client may compare it to their own. Of course there's no linear versioning in git, but I guess git clients could simply ignore the minimum version.
Reply

#5
I think you should at least take the effort to check if it's a client-side problem..
- On which servers does it happen?
- How does the netgraph look like when those problems occur?
- Tried starting with a clean config?

Many people with 0.5 clients play without major problems on bleeding-edge servers - as long as the CSQC players are disabled server-side. Actually afaik your are the only one who has that kind of problems. Your first link describes a different problem, obviously because he (Warrior) has the same problems in nexuiz too it can't be a xonotic-git-issue for him.
Reply

#6
Argh, I accidentally gave a low rating to this thread, can somebody counterbalance that please? That was accidental, wrong keystroke in pentadactyl.
EDIT: Thanks!
Reply

#7
Argh, I accidentally gave a high rating to this thread, can somebody counterbalance that please? That was accidental, wrong keystroke in, wait what?
[Image: signature.php] [Image: DVlpo.png]
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  [SUGGESTION] New Forum Section: Servers Antares* 1 2,121 02-08-2021, 02:27 PM
Last Post: LegendGuard
  [SUGGESTION] Instant Invite links to servers lmcdo 4 4,013 04-24-2019, 07:55 PM
Last Post: BuddyFriendGuy
  [SUGGESTION] Suggestion for empty servers fool 4 5,522 06-18-2017, 09:22 PM
Last Post: Smilecythe
  [SUGGESTION] Loading only one player model when forcing cccxd 1 3,042 08-28-2015, 12:43 PM
Last Post: Mirio
  [SUGGESTION] Game lags when refreshing servers zwz 0 3,113 12-24-2013, 02:25 AM
Last Post: zwz
  [SUGGESTION] Share your opinions only on weapon balance! rocknroll237 67 56,650 02-03-2013, 05:20 PM
Last Post: Mr. Bougo
  [SUGGESTION] Kick idlers only when needed! unfa 12 15,326 05-04-2012, 05:15 AM
Last Post: unfa
  [SUGGESTION] Got some gripes about the physics (Oh god not this $#!+ again) in the autobuild Lee_Stricklin 15 17,790 06-13-2011, 08:26 PM
Last Post: Friskydingo
  [SUGGESTION] Orange base and blue base instead of red and blue base? kay 24 20,936 06-07-2011, 02:00 AM
Last Post: divVerent
  [SUGGESTION] Forum suggestion - Development Help area MirceaKitsune 1 4,252 04-06-2011, 01:05 PM
Last Post: nowego4

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-