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[NEEDS INFO] [Bug]Armor shard oddly displayed

#1
Screen says it all. Happens rarely (had it happen once before on 0.5, now I'm on autobuild). System is desktop-c2d from Big Benchmark listing.

Only 5 AP piecies cause the problem (all of them), 25 and 100 ones work fine in the same run, have not seen 50 one.
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#2
That's most likely a videocard problem on your end actually. That stuff tends to happen if you overheat the GPU. Happened to me quite a bit in Nexuiz and other games when I had an AGP ATI HD2600 (a real piece of shit btw) and quite a few times when I had one of Nvidia's housefire drivers installed on my current card.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....


Oh wait.
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#3
Two things to try:

1. upgrade driver?
2. run engine with +vid_dx9 1 to use DirectX instead of OpenGL
BRLOGENSHFEGLE (core dumped)

The Bot Orchestra is back! | Xoylent Easter Egg | 5bots1piano
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#4
Divverent, does performance increase when using DirectX9?
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#5
I don't know, does it?
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#6
I've given DX a go. Shockingly, anti-aliasing seems to not work in DX mode. Double checked, and it was turned on, but there were still awful jaggies on edges. Return to OpenGL enabled it without a hitch.

As for problem itself, it happens so rarely (twice in about month's time) that it will be hard to say definitely if it disappeared.
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#7
Did you notice any noticeable performance changes?
(I would try it myself, but the last time I used DirectX, Xonotic got buggered up).
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#8
Not really, but I guess YMMV.
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