(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?
05-26-2010, 02:05 AM (This post was last modified: 05-26-2010, 02:12 AM by GT_Gene.)
Models I made based off Machinen Krieger Raptor model
I'm not too good at the next steps. I do have some idea about texturing, but the animating I will have to learn. Still, here's some low res pics. Besides, my models are also low poly (approx 2000 - 2500) as not to choke some of the older vid cards.
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?
The face looks strange to me, like a featureless lightbulb. Also, it doesn't look like it's holding the gun - is this even fixable?
Extra points for using the latest evilspace though
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?
That one is much more awesome. Those are without fullbright enabled, right?
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?
05-29-2010, 02:08 PM (This post was last modified: 05-29-2010, 02:11 PM by Roanoke.)
Christ, frutiex, you really turned that map around from your original concepts. That looks incredibly awesome. Can you still do the laserjump from the mortar platform to the upper level?
Also, wtf boxes near flag.
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?
05-29-2010, 07:47 PM (This post was last modified: 05-29-2010, 07:50 PM by DiaboliK.)
(05-29-2010, 07:13 PM)Roanoke Wrote: Personally, I don't like that one at all, dib.
Ummm thanks? I'm not sure how to respond? I personally like it a lot in game. Need to fix a few things but overall its very well done. Plus we are just trying to do this quickly so that we can get to weapons as well. So...on that note, why not try modelling yourself? Not that I don't appreciate this kind of criticism. I mean its really helpful and motivating for Oblivion, tZork, theShadow, and myself that you hate the model.
EDIT: Err forgot to answer Gene. Gene I cannot rig the model in that state. For me to be able to rig it has to be in the T-form where the arms are spanned out like Obi shows in his render. Also, I cannot guarantee that it will be in the official release. One last thing, does the model have hands?
I didn't mean to offend anyone, and I'm sorry if I did. Let me explain why I do not like it:
From the screenshots, it appears that the eyes are of different size. The forearms appear to be disproportionally thin. Is there a cross on top of the model's head? What are those gray things?
Also, I didn't say that I hated it. Please don't make me appear to say things that I did not say. Also, please don't take the position that people can a. like what you do or b. do it themselves. That's a great way to alienate people.
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?
I never said you have to like anything I do but don't expect me to just sit here and let you get away by saying I don't like it without explaining yourself. And you shouldn't be making assumptions without seeing the model yourself in game. I have been making git branches for testing purposes and not for my own health. Also if you dislike the model then don't use it. There are plenty of other models to choose from. Lastly if you want a better picture of the model go look at the actual render in the ignis 42 thread. Obi posted those for a reason as well.
05-30-2010, 02:08 AM (This post was last modified: 05-30-2010, 02:20 AM by GT_Gene.)
hey dib, the model has one hand. I guess i could do it in a t pose. Honestly, I think i did attach the skeleton to the skin. It's just the animation that I haven't done yet. And I'm not worried about if it makes official release. To see how it looks ingame is more important, and if it looks right. It can be released some other way later.
BTW, I would only take Roanoake with a grain of salt. I haven't seen him do anything but critique, and even then he only argues for why things should be his way. He hasn't struck me of being open minded.
Hey Roanoake, if you look closely, there is a single goggle of some sort over the left eye (coming off the side of the head). If just looks funny because it the same color of the clothing, which was probably done on purpose. Secondly, the upper sleeves are of a loose fitting shirt, and the forearms are wrapped tightly with leather. Therefore, it would look the way it does, puffy above and skin tight below.
(05-30-2010, 02:08 AM)GT_Gene Wrote: ...he only argues for why things should be his way...
Well, I'd be a fool to argue for things to be to some other guy's liking.
(05-30-2010, 02:08 AM)GT_Gene Wrote: Hey Roanoake, if you look closely, there is a single goggle of some sort over the left eye (coming off the side of the head). If just looks funny because it the same color of the clothing, which was probably done on purpose. Secondly, the upper sleeves are of a loose fitting shirt, and the forearms are wrapped tightly with leather. Thereforeu, it would look the way it does, puffy above and skin tight below.
Okay, what about the gray things?
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?