09-25-2016, 04:47 AM
(This post was last modified: 09-25-2016, 04:48 AM by Smilecythe.)
#1: Spawn delay not working because you were bunnyhopping whilst killed. This happens essentially every time you were running away with your jump key held down, because even if you hold it for more than 1 millisecond longer after dying - you will spawn automatically when the minimum respawn duration is over. My proposal for the spawn system is to ignore the jump key until the minimum respawn time is over so that this wouldn't unintentionally happen. Then if you wanted to spawn as fast as possible, you'd be simply holding the jump key and the respawn system would acknowledge the request only after the minimum duration is over.
#2: Aircontrol for +forward turning and +back turning aren't equal. For some reason +back is less free to turn around with. You can test this by turning around a corner/pillar or something with +forward (forwards) and then do the same turns with +back (backwards). It won't be difficult because of "going backwards and not seeing where you're going", it's difficult because the turning capability is simply not the same. While I'm already displeased by the fact that fwd/back keys behave differently than left/right, I find it even more disturbing that fwd/back by themselves behave differently from each one's counterpart. The inconsistency in Xonotic movement is one of it's kind, with a total of 4 different air control rules, whereas Nexuiz by comparison had only 1 air control rule.
#2: Aircontrol for +forward turning and +back turning aren't equal. For some reason +back is less free to turn around with. You can test this by turning around a corner/pillar or something with +forward (forwards) and then do the same turns with +back (backwards). It won't be difficult because of "going backwards and not seeing where you're going", it's difficult because the turning capability is simply not the same. While I'm already displeased by the fact that fwd/back keys behave differently than left/right, I find it even more disturbing that fwd/back by themselves behave differently from each one's counterpart. The inconsistency in Xonotic movement is one of it's kind, with a total of 4 different air control rules, whereas Nexuiz by comparison had only 1 air control rule.