I want to introduce you to my new game mode!
Hide and seek is my idea that came to mind from lms, because there players can hide. rules: g_camocheck defaults to 1, those who hide must also hide in another place.
The hidden weapons are not as dangerous: a hook, a blaster, a destroyer and a machine gun. hp and their armor is one hundred. If the player is AFKER, then he will be just a spectator in 60 seconds. Searchers: the same weapons as campers, but instead of a blaster - a shock wave, a rocket launcher - a mortar, a hook in place, now a machine gun with a rifle, not a vortex. The searcher must find everyone in 3 minutes, the searcher is random, also when he kills the hidden person, he will also search. There is more health and armor - 150/50, campers can kill them, at the same time, they get a score of 1, the hunter only two, then when the campers are 50 >, then only one point, if the hiding survivor gets 10 points. Organization - the score is 30, if the search team wins, then each has 20 / the number of players, that is, for example, 20/4 = 5, each with 5 points. All cards, only those cards that are designated ONLY for racing, cts, nb and some of dm are excluded. implements can be added or removed from the list.
I can already imagine the finished config:
The answer is required !!!
Hide and seek is my idea that came to mind from lms, because there players can hide. rules: g_camocheck defaults to 1, those who hide must also hide in another place.
The hidden weapons are not as dangerous: a hook, a blaster, a destroyer and a machine gun. hp and their armor is one hundred. If the player is AFKER, then he will be just a spectator in 60 seconds. Searchers: the same weapons as campers, but instead of a blaster - a shock wave, a rocket launcher - a mortar, a hook in place, now a machine gun with a rifle, not a vortex. The searcher must find everyone in 3 minutes, the searcher is random, also when he kills the hidden person, he will also search. There is more health and armor - 150/50, campers can kill them, at the same time, they get a score of 1, the hunter only two, then when the campers are 50 >, then only one point, if the hiding survivor gets 10 points. Organization - the score is 30, if the search team wins, then each has 20 / the number of players, that is, for example, 20/4 = 5, each with 5 points. All cards, only those cards that are designated ONLY for racing, cts, nb and some of dm are excluded. implements can be added or removed from the list.
I can already imagine the finished config:
Code:
g_campandseek 1 // enable camp & seek
g_campandseek_campcheck 1 // enable campcheck
g_campandseek_campcheck_time 30 // every time it will be
g_campandseek_campcheck_damage 0 // first time
g_campandseek_campcheck_damage_other 50 // Another time that will cause damage
g_campandseek_campcheck_tell ^1Change place!
g_campandseek_campcheck_tell2 ^1CHARGE PLACE NOW
g_campandseek_teamplay 0 // enable teamplay mode, 0+1 seekers( if 0, then 1 seeker, 3 — 2+1 seekers)
g_campandseek_weapons_for_seekers "mortar rifle hook shockwave" //custom weapons
g_campandseek_weapons_for_campers "devastator machinegun hook blaster" //custom weapons
g_campandseek_join_in_game 0 // if 1,during the game the player can join.
g_campandseek_spec_for_camper 0 // killed camper can't join
g_campandseek_join_to_seekers 1 // killed camper join to seekers
g_campandseek_timeout 180
g_campandseek_score 1 // for campers
g_campandseek_score2 2 // for seekers, disabled if g_campandseek_score2_for_seeker 1
g_campandseek_score2_for_seekers 0.5 //% of campers
g_campandseek_score2_secondary 1 // How many score, disabled if g_campandseek_score2_for_seeker 0
g_campandseek_timeout_score_for_campers 10 // timeout score
g_campandseek_timeout_score_for_seekers 20
g_campandseek_timeout_score_number_seekers 1 // The bill will depend on the number of seekers(example: 5 seekers, 20/5 = 4, 4 points each)
g_campandseek_random_seeker 1 // random seeker of number of players
g_campandseek_nodm_maps 1
g_campandseek_nocts_maps 1
g_campandseek_norc_maps 1
g_campandseek_nonb_maps 1
g_campandseek_movetospec_afker 60 // afkers most be move to spec in few time
My maps:
CTF: Trident_ctf, Moon terror;
DM: Checkfriend, Landing hedge;
Duel: tempullit, X air walker;
Kota-dooM: Kota-dooM, Kota-dooM4 (-2);
Race: Map packs;
Special: Triangle, Mid space 'em.
You can check out my other maps here.
CTF: Trident_ctf, Moon terror;
DM: Checkfriend, Landing hedge;
Duel: tempullit, X air walker;
Kota-dooM: Kota-dooM, Kota-dooM4 (-2);
Race: Map packs;
Special: Triangle, Mid space 'em.
You can check out my other maps here.