09-09-2020, 02:46 PM
I have created new textures seamless for mapping use, but I don't know how to make them working properly. Any help? I know that they should be scripted by .shader files and DP uses compatible quake shaders (Actually I'm not sure about this), but I don't know how create it and what write inside... Should I have knowledge about programming to make them (quakec, opengl, cg, etc)? Exists a guide made exactly for xonotic for newbie or dummies? Thanks
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