Create an account


Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
need modeling help

#1
currently i have a model i would like to be the grenade model. however it doesnt show properly in hand. i know that the hand model is h_ok_grenade.iqm. i have very little understanding of blender and would hope somebody could do thishttps://www.dropbox.com/s/rf8bmpl8woip71...blend?dl=0https://www.dropbox.com/s/20y4f78gp5r9qw...b.pk3?dl=0
Reply

#2
I don't think h_ok_grenade.iqm should be modified, unless you want to create new animations with this (keep in mind about h_*.iqm.framegroups and the bones! (Framegroups guide)

So, the animations of ok_grenade are:
h_laser hgrenade_fire    and
h_laser hgrenade_idle

AFAIK, v_ok_grenade.md3 is for third person view. Do you know, weirdly, this model is originally an IQM format? Strange, isn't it?

Reference: https://gitlab.com/xonotic/xonotic-data...._686988936


P.D. No news about Morphed. But there are news about weapon models guide in the wiki: https://gitlab.com/xonotic/xonotic/-/wik...or-Xonotic
Reply

#3
I just made a discovery! h_ok_grenade.iqm is really a DPM file! I can't believe it! 

I decompiled in the game using modeldecompile

There are *.smd files, looks like animation frames.
Weird stuff is happening in the modeling area.


.zip   h_ok_grenade_decompiled.zip (Size: 147.47 KB / Downloads: 4)

(Imported .obj to Blender 2.79b looking what's inside)
[Image: vaEmz4c.png]
Reply

#4
The problem with formats lies in the game's code; model formats are hardcoded, meaning modellers can't use the actual format of their model and are forced to rename it to match the existing files.
[Image: 230.jpg]
Reply

#5
(04-05-2022, 06:34 PM)Mario Wrote: The problem with formats lies in the game's code; model formats are hardcoded, meaning modellers can't use the actual format of their model and are forced to rename it to match the existing files.

I tried to change code of model formats for weapons. It doesn't work. The issue stays, the engine is still telling the same old format.
I reported this: https://github.com/DarkPlacesEngine/dark.../issues/39
Reply

#6
This is somewhat of interest for me as well. Where do i actually find the textures to edit colors of weapons? (just for example). I tried decompiling some weapon models. But i don't seem to be able to find where the actual textures are located or at least get a .skin file.
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  [NEED HELP] Need modelling help. _para 3 1,517 03-17-2023, 02:34 AM
Last Post: anoob
  Help, how I create a new texture for mapping? derrant 9 6,441 09-02-2021, 05:08 PM
Last Post: ballerburg9005
  Texture and Player Model Creation Help Molnija 5 6,074 09-30-2018, 12:04 PM
Last Post: Molnija
  Gravity help Molnija 4 3,042 08-17-2018, 01:45 PM
Last Post: Molnija
  Waypoints Help TapX 10 8,134 08-07-2018, 06:59 AM
Last Post: TapX
  Jump pad help. TapX 1 1,938 06-23-2018, 05:04 AM
Last Post: _para
  NetRadiant Spawn points help. TapX 18 10,809 06-06-2018, 11:54 AM
Last Post: Garux
  I need help with textures. [Solved] TapX 5 4,859 05-11-2018, 02:22 PM
Last Post: Julius
  Need more vanilla/competitive CTF maps Antares* 5 4,292 10-18-2017, 05:16 PM
Last Post: Smilecythe
  I need help with NetRadiant The Silver Lining 5 5,153 09-03-2016, 05:54 PM
Last Post: The Silver Lining

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-