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Proposed Marine player sounds

#1
Here's a first stab at the Marine's player sounds. I've seen it mentioned here and there that there might be interest in replacing the current sounds, so I gave it a shot. Jump is absent because it's not in use, drown is absent because I wasn't somewhere I could use water. Just throwing some ideas out there. They're named to playtest easily.


pain100: http://dl.dropbox.com/u/40671139/marine/...ain100.ogg
pain75: http://dl.dropbox.com/u/40671139/marine/...pain75.ogg
pain50: http://dl.dropbox.com/u/40671139/marine/...pain50.ogg
pain25: http://dl.dropbox.com/u/40671139/marine/...pain25.ogg
death1: http://dl.dropbox.com/u/40671139/marine/...death1.ogg
death2: http://dl.dropbox.com/u/40671139/marine/...death2.ogg
death3: http://dl.dropbox.com/u/40671139/marine/...death3.ogg
fall: http://dl.dropbox.com/u/40671139/marine/player/fall.ogg
gasp: http://dl.dropbox.com/u/40671139/marine/player/gasp.ogg

I noticed that only one 'pain' sound for each health index can get a bit repetitive, so I recorded at least 4 for each. Would it be possible to randomize these, provided this set gets used?
Negative, I am a meat popsicle.
Announcer mic check and forum thread.
http://soundcloud.com/voodoo-electron
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#2
(12-02-2011, 08:06 AM)bitbomb Wrote: I noticed that only one 'pain' sound for each health index can get a bit repetitive, so I recorded at least 4 for each. Would it be possible to randomize these, provided this set gets used?

yes, each player sound can have as many variations as you wish
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