I've been mentioning that I'm working on some new sound effects for a couple months now, but haven't shown anything yet. One reason has been working a full time job leaves me little time to dedicate to making new sounds. Another is I'm a bit of a perfectionist and if I don't like a sound I get rid of it. Honestly I probably made over 50 sounds that have been completely deleted over the course of two months. hah.
Anyway! I've got some stuff to show and want to show them off to the community, but I also would like some help brainstorming for future sounds.
This thread will be where I submit any and all sounds I make for the game.
Links:
[Sound Pack 01] - [Source Files] (Hopefully these are what is needed.)
In this first mini pack has various sounds but mostly ones involving item pickups. Included are Armor pickups, general item pickups, item respawn, jump pad, gib, and gib splat sounds.
Originally I was working on each time of ammo would have it's own sound, but I couldn't really create a good individual sound for each. If the community decides that is a good idea that would enrich the gameplay, then I will glad try again.
I really wanted to include health sounds, but getting a base theme for the set is really proving to be tricky! Looking at some other games has proven to be of little help. I figured something more "Video game-y" would fit with the arena styled gameplay better then something more accurate to the item's model (which is what I did for the armor), but I'm not sure. I continue hammering on it til I have something I like. You can be sure of that!
A little bit about the process that I go through to make these. They all contain sounds from various household objects. I generally record with a AT8035 shot gun mic into a Tascam DR-680 if I'm recording something away from my computer. Otherwise I record directly into Protools with the same microphone. Program-wise, I use FL Studio 9 for some sound design, but mainly ProTools 9 (I'm not spending 300 bucks for the upgrade just yet!) to do all the designing, mixing, and such. Then I do some quick mastering and convert the files to .oggs in Audacity.
Anyway! I've got some stuff to show and want to show them off to the community, but I also would like some help brainstorming for future sounds.
This thread will be where I submit any and all sounds I make for the game.
Links:
[Sound Pack 01] - [Source Files] (Hopefully these are what is needed.)
In this first mini pack has various sounds but mostly ones involving item pickups. Included are Armor pickups, general item pickups, item respawn, jump pad, gib, and gib splat sounds.
Originally I was working on each time of ammo would have it's own sound, but I couldn't really create a good individual sound for each. If the community decides that is a good idea that would enrich the gameplay, then I will glad try again.
I really wanted to include health sounds, but getting a base theme for the set is really proving to be tricky! Looking at some other games has proven to be of little help. I figured something more "Video game-y" would fit with the arena styled gameplay better then something more accurate to the item's model (which is what I did for the armor), but I'm not sure. I continue hammering on it til I have something I like. You can be sure of that!
A little bit about the process that I go through to make these. They all contain sounds from various household objects. I generally record with a AT8035 shot gun mic into a Tascam DR-680 if I'm recording something away from my computer. Otherwise I record directly into Protools with the same microphone. Program-wise, I use FL Studio 9 for some sound design, but mainly ProTools 9 (I'm not spending 300 bucks for the upgrade just yet!) to do all the designing, mixing, and such. Then I do some quick mastering and convert the files to .oggs in Audacity.