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Planet Woune

#76
... tried making an obj with blender ... but I can't even get it to have a texture in xonotic ... (using one of the normal ingame textures ... ) ... I've heard mixed things about iqm ... but never got anything working ...
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#77
Soelen once told me something about to add the names manually in a hex editor...
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#78
that was with obj ... which is a text based format ... I tried adding the texture names ... I even got it working in radiant once ... but It showed up as black ingame ... and I was never able to repeat the process
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#79
Did you try to use md3 models? It should work with it and I also can tell you how to apply textures on these. Wink
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#80
because ... well ... because ... um ... ... idk

Iv'e used obj before in the bzflag project ... so I know it works ... but If you would like to put together a short tutorial on md3 and blender that would be nice ...
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#82
thanks ... ill have a look at it when I get home

meanwhile...

.gif   hty-glass.gif (Size: 630.36 KB / Downloads: 74)

breakable glass ... with shards ...and HLAC
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#84
func_breakable (I believe) just like the barrels in redplanet ... just with a glass pane instead of a barrel and small triangle glass models instead of the standard debris models ... and a HLAC...

sorry the gif is kinda crappy ... I made it by pushing f12 as fast a s I could
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#85
Neat idea ;-).
My contributions to Xonotic: talking in the forum, talking some more, talking a bit in the irc, talking in the forum again, XSkie
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#86
link

here I posted the server-ready alpha version of the map
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