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[SUGGESTION] Weapon models and vehicle cockpit FOV independant from game FOV

#1
This is actually something found in Unreal Engine 3 powered games such as Blacklight and Tribes Ascend. Basically the weapon model and vehicle cockpits wouldn't be influenced in any way by your FOV settings and look exactly the same no matter what it's set to. This seems like it would be useful in Xonotic due to how annoying it can be to pilot a vehicle with an FOV higher than 90.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....


Oh wait.

#2
I've already suggested that, tZork said he would look into it sometime if we write a ticket!

#3
Yep. See this post. Make a ticket in the feature request category of the tracker.
[Image:http://i.imgur.com/4XODR.png]640K ought to be enough for anybody.
     ― Linux Torvalds



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