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Renamon & Krystal player models

#26
How does git even work?
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#27
http://dl.xonotic.co/xmdl-krystal_v1.1.pk3
http://dl.xonotic.co/xmdl-renamon_v1.1.pk3
[Image: 230.png]
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#28
Okay, think we need one more Furry. Lucario from Pokémon.







[Image: i-choose-you-my-6-pokemon-starting-line-...667273.jpg]
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#29
Which folder do I place these models in?
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#30
For Linux:
~/.xonotic/data or ~/xonotic/data

For Windows (IIRC):
User/Saved games/xonotic/data

For Mac:
I have no Idea....
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#31
(08-16-2016, 10:56 PM)Beagle Wrote: For Linux:
~/.xonotic/data or ~/xonotic/data

For Windows (IIRC):
User/Saved games/xonotic/data

For Mac:
I have no Idea....

For Linux that's correct: Either ~/.xonotic/data, or xonotic/data (where xonotic is the directory where the game is unpacked or checked out from GIT). For Windows, I only used Win <= 7... IIRC it was something like C:/Users/myself/xonotic there.
<spackObot> Congratulations to Samual and Taoki, your lovescore is 98.463%!
Samual (~dioteckte@...) quit #xonotic.pickup (gonna kill myself now)
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#32
Well, I wanted to point you to the FAQ, but it's also incorrect...

Linux: ~/.xonotic/data
Windows: C:\Users\yourusername\Saved Games\xonotic\data
Mac: ~/Library/Application Support/xonotic/data

Windows XP and older use a different path (C:\Users\yourusername\My Documents\My Games\xonotic\data), but we can only hope people aren't still using those operating systems online, as they receive no security updates.
[Image: 230.png]
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#33
Is there any tutorial on how to do this? I have many 3d models I'd love to turn into playable characters. HELP!
minstanex erebus Angel
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#34
(12-20-2018, 09:38 AM)3agle427 Wrote: Is there any tutorial on how to do this? I have many 3d models I'd love to turn into playable characters. HELP!

Essentially you just: Open the blend file of a default character that best matches your custom character (found in mediasource/models/player). Delete the original mesh, then pose and resize yours to fit over its armature, after which you parent it to the skeleton of the Xonotic character... use the "automatic weights" option then correct where you find bad deforms in Weight Paint. Then just export it using the IQM exporter... you'll need to give it a list of animations, see IQMexporting_notes.txt in the same directory:



Code:
dieone,dietwo,draw,duck,duckwalk,duckjump,duckidle,idle,jump,fly,painone,paintwo,shoot,taunt,run,runbackwards,strafeleft,straferight,deadone,deadtwo,forwardright,forwardleft,backright,backleft,melee,duckwalkbackwards,duckstrafeleft,duckstraferight,duckforwardright,duckwalkforwardleft,duckbackwardright,duckbackwardleft
<spackObot> Congratulations to Samual and Taoki, your lovescore is 98.463%!
Samual (~dioteckte@...) quit #xonotic.pickup (gonna kill myself now)
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#35
Thanks, but is there any video tutorial, I'm just starting with blender and need some visual help. Thank you!
minstanex erebus Angel
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#36
(12-20-2018, 01:40 PM)3agle427 Wrote: Thanks, but is there any video tutorial, I'm just starting with blender and need some visual help. Thank you!

If you're looking for Blender tutorials, I highly recommend the ones Andrew Price / BlenderGuru made over the years. Helped me a lot when I was getting started with Blender myself.

https://www.youtube.com/user/AndrewPPrice/videos
<spackObot> Congratulations to Samual and Taoki, your lovescore is 98.463%!
Samual (~dioteckte@...) quit #xonotic.pickup (gonna kill myself now)
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