Voted yes, bring it back finally. Too many inbred weapons, we need more actually different qualities in arsenal, like the seeker had/has.
(05-08-2010, 02:32 PM)Roanoke Wrote: Would make people be faster too, and make it harder to play COD "duck and cover" style.
You probably have that backwards actually, but it doesn't really matter because there are already way more smoke-them-out weapons than are needed (GL, RL, CR, Electro, Crylink, 2.5 hagar and beta fireball).
(04-01-2010, 11:21 AM)Roanoke Wrote: Yes, beveled edges are more futuristic. Like BSG and their beveled paper.
But only on one edge.
05-08-2010, 08:56 PM (This post was last modified: 05-08-2010, 08:56 PM by Cuinnton.)
i vote yes, but really only as an anti-vehicle weapon as Sepelio said
There's nothing better than getting off you butt and contributing to a community. There is no excuse when it comes to computers. Spend a little of you playing time, giving back
For those who do NOT want it back - there of course will be cvars to turn it off (or replace by another gun), like for any other weapon. These are welcome to use these on their server.
maybe making the tag seeker primary fire only able to lock onto vehicles and making it more powerful would be a good option. (by shooting more homing rockets )
There's nothing better than getting off you butt and contributing to a community. There is no excuse when it comes to computers. Spend a little of you playing time, giving back
(05-09-2010, 07:35 PM)Roanoke Wrote: What do you mean by "default weapon"?
I play in MiT server too often >.> What I meant was when you're playing in warmup would it be included by default with all of the other weapons, like the SVN weapons are. Didn't quite think that through, my bust Btw, is xonotic really going to have vehicles? Any screenies if that's a yes?
Xonotic will have vehicles (three are currently in the works, dunno where to find screens). They are the raptor, wakizashi, and spiderbot. Yeah, tag as a warmup weapon would make sense, as it can be used for players as well.
I see no reason to limit it to vehicles only. its hard enough to use vs players to make it more or less a non-issue balance wise. Against stationary/slow/large targets it is likely a bit overpowered, but then again those are not common game element yet so its hard to say.
(05-10-2010, 12:23 PM)tZork Wrote: I see no reason to limit it to vehicles only.
I agree. After playing with TAG Seeker in current Xonotic GIT I say It's a great weapon on outdoor maps - requires a lot of skill to be useful on larger distances but once mastered - it might be an awesome weapon making players run from the rockets, hide, defend themselves, strike back...
Players in Xonotic are moving really fast - may be even faster than vehicles using bunnyjumping and grappling hook so should be tagged by the TAG Seeker too. I belive it should be spawned on maps in it's own place not sharing its spawning point with RL - it's different from it. Especially on maps like Facing Worls.
Am i the only one who finds balanced weapons boring? I want a server with weapons that scare you! TAG Seeker firing 100 rockets - at once, Lazer sending you to the other side of the map, Electro refire at 0 delay, HLAC secondary pulverizing you, Grenade Launcher secondary triggered after 2 minutes, destroying half a map - a BIIIIG map!!!!