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need modeling help

#1
currently i have a model i would like to be the grenade model. however it doesnt show properly in hand. i know that the hand model is h_ok_grenade.iqm. i have very little understanding of blender and would hope somebody could do thishttps://www.dropbox.com/s/rf8bmpl8woip71...blend?dl=0https://www.dropbox.com/s/20y4f78gp5r9qw...b.pk3?dl=0
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#2
I don't think h_ok_grenade.iqm should be modified, unless you want to create new animations with this (keep in mind about h_*.iqm.framegroups and the bones! (Framegroups guide)

So, the animations of ok_grenade are:
h_laser hgrenade_fire    and
h_laser hgrenade_idle

AFAIK, v_ok_grenade.md3 is for third person view. Do you know, weirdly, this model is originally an IQM format? Strange, isn't it?

Reference: https://gitlab.com/xonotic/xonotic-data...._686988936


P.D. No news about Morphed. But there are news about weapon models guide in the wiki: https://gitlab.com/xonotic/xonotic/-/wik...or-Xonotic
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#3
I just made a discovery! h_ok_grenade.iqm is really a DPM file! I can't believe it! 

I decompiled in the game using modeldecompile

There are *.smd files, looks like animation frames.
Weird stuff is happening in the modeling area.


.zip   h_ok_grenade_decompiled.zip (Size: 147.47 KB / Downloads: 3)

(Imported .obj to Blender 2.79b looking what's inside)
[Image: vaEmz4c.png]
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#4
The problem with formats lies in the game's code; model formats are hardcoded, meaning modellers can't use the actual format of their model and are forced to rename it to match the existing files.
[Image: 230.png]
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#5
(04-05-2022, 06:34 PM)Mario Wrote: The problem with formats lies in the game's code; model formats are hardcoded, meaning modellers can't use the actual format of their model and are forced to rename it to match the existing files.

I tried to change code of model formats for weapons. It doesn't work. The issue stays, the engine is still telling the same old format.
I reported this: https://github.com/DarkPlacesEngine/dark.../issues/39
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