05-01-2012, 02:41 PM
Only the terrain parts (and the grass) are modified with Blender and exported as separate models. Everything else is built in NetRadiant.
The terrain was created in the following way:
- created quadsoup terrain in GtkRadiant 1.4
- exported it separately with Q3Map2 as an obj model
- imported it in Blender
- optimised the mesh and the UV map
- exported it as an md3 model
- placed the model in the map with NetRadiant
The terrain was created in the following way:
- created quadsoup terrain in GtkRadiant 1.4
- exported it separately with Q3Map2 as an obj model
- imported it in Blender
- optimised the mesh and the UV map
- exported it as an md3 model
- placed the model in the map with NetRadiant
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