07-03-2012, 07:26 AM
How would turning them into brushes solve the problem? It makes no difference. This clipping is an issue which every game has, it´s very hard to avoid. The only possible solution would be to divide each blade of grass into a single polygon, but well, I think that´s not a good idea when keeping an eye on the performance.
From the distance it´s looks way less bad and I´m sure you won´t notice the clipping when just playing in such an environment.
We´ll see, as I said it was just a test, but will probably used in one of my upcoming maps.
From the distance it´s looks way less bad and I´m sure you won´t notice the clipping when just playing in such an environment.
We´ll see, as I said it was just a test, but will probably used in one of my upcoming maps.
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