For example, yes. Though this is only one point. Others are:
- Immediately load the map after the compile finishes, no need for starting the game manually and typing in some commands or issuing the right entry in the map list. (which I think is the most important and handy feature of the tool as it makes testing a lot easier, not only for mappers but also for play testers)
- Using the full arsenal of q3map2 keywords (more than 100 different options) allowing full customisation for your compile.
- Being able to choose the right version of q3map2 for you.
Also I don´t know whether you, Cortez666, did write a program yet or not but first, it gave me the ability to learn A LOT of C++ and Qt and second, giving the community something valuable back. You should not just say "Oh why should this be useful, nobody needs your garbage"; be friendly and you´ll immediately see that people will respond and treat you seriously...
- Immediately load the map after the compile finishes, no need for starting the game manually and typing in some commands or issuing the right entry in the map list. (which I think is the most important and handy feature of the tool as it makes testing a lot easier, not only for mappers but also for play testers)
- Using the full arsenal of q3map2 keywords (more than 100 different options) allowing full customisation for your compile.
- Being able to choose the right version of q3map2 for you.
Also I don´t know whether you, Cortez666, did write a program yet or not but first, it gave me the ability to learn A LOT of C++ and Qt and second, giving the community something valuable back. You should not just say "Oh why should this be useful, nobody needs your garbage"; be friendly and you´ll immediately see that people will respond and treat you seriously...
XonStats profile | Winner of Beginner´s Cup || Q3Map2Wizard || Heavy Metal | Bio Lab | Bloodball | Sunset | Warfare | Huq | Airwalk || Cleax - texture set