11-14-2012, 02:12 PM
First of all you should always use clipweapon for your glass brushes and then only texture the faces which are seen! Second, a good looking glass shader with good performance is created by using a blurred, tiled and slightly modified brightness-contrast environment map. Look at Warfare (link in my signature) as an example (including sources of course).
XonStats profile | Winner of BeginnerĀ“s Cup || Q3Map2Wizard || Heavy Metal | Bio Lab | Bloodball | Sunset | Warfare | Huq | Airwalk || Cleax - texture set