I´ll probably make some benchmarking report of animated models, static models and their (dis)advantages to BSP structure. So far I tested a model with 512 polygons animating over reflective water with other general structure (including static models and patch meshes) around it and I got around 100 frames per second at all settings maxed out. I´m using a nVidia GTX660 and an AMD Athlon II X3 455 at 3x3,3GHz. So my hardware is not the best but not the worst either.
Regarding animations: I´m not sure if a tutorial will follow soon but you can expect at least something...
Regarding animations: I´m not sure if a tutorial will follow soon but you can expect at least something...
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