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  Xonotic 0.8.1 Released!
Posted by: Antibody - 08-26-2015, 07:13 PM - Forum: Xonotic - News - Replies (36)

Xonotic 0.8.1 is out! Aw yer!

HTTP Download

MD5: f7a9cd8ab68a00336acca164f983b569
Package size: 940M

If you already have Xonotic, upgrade to the release with these steps:

- Navigate to your Xonotic installation folder.
- Navigate to the misc/tools/rsync-updater folder.
- Execute the (for Linux or Mac) or update-to-release.bat (for Windows) and wait for it to complete.
- Profit. You're done!

Read full info about new features at the blog post!

We hope you all enjoy it. See you out on the servers soon. As always - happy fragging!

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Question Friday is for Fragging!
Posted by: Antibody - 07-16-2015, 07:55 PM - Forum: Xonotic - News - Replies (15)

Hey folks,

SPLAT and I will be hosting a live playing session tomorrow night! Join us on the Kansas public git server ( at 8 PM EDT (2 AM // 02:00 CEST) for a frag-filled Q&A session. We'll be available on my Mumble server (address:, port: 64738) to answer your questions or to just plain chat. All skills welcome - We'll see you there!


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Bug SDLv2: We need your help!
Posted by: Antibody - 07-08-2015, 07:45 AM - Forum: Xonotic - News - Replies (8)

Players and developers out there, we need your help! We'd like to iron out all of the SDLv2 issues in the game in order to cut a new release, but we're lacking on the details of what needs to be fixed. To find that out, we first need to know the specifics of what is going wrong!

This is where you can help. By testing the game using the SDL binaries and providing us feedback, the development team can get a better picture of where we should spend our time. How to test SDL, you say? If you're on git, you can run "./all run sdl". If you're on an autobuild or the 0.8.0 release, you can run the script with "sdl" in the name. If you find something, please file and issue with us on our GitLab tracker. If it warrants a discussion first, please don't hesitate to drop by the development IRC channel (#xonotic on freenode). Please remember that IRC responses may take a while.

Anyway, here's to bug squashing. See you all on the servers, and happy fragging!

EDIT: One of our developers informed me that we need to compile git builds with a specific option for SDLv2 to enable it. You can do this with "SDL_CONFIG=sdl2-config ./all compile". After this is done the "./all run sdl" will use version 2 instead of version 1. Thank you for the tip, packer!

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  XonStat data snapshot released
Posted by: Antibody - 06-01-2015, 08:02 AM - Forum: Xonotic - News - Replies (10)

Hi everyone,

Over the years I have received several requests for raw statistics data. Today I'm happy to release a snapshot of that data for interested parties to use! You can obtain this here. This is a PostgreSQL database dump of XonStat on 2015-05-27 that was created using pg_dump. It contains every game, server, map, and player present in the database up to that time! You can load it by following the commands within the drop and load script in the xonstatdb git repository.

Once you are up and running, I'd recommend examining the table structures with the '\dt' command from within psql to get yourself familiar with the data model. You can filter out tables ending in q1, q2, q3, or q4 - these are child tables used to break up the volume. For example, the games_2015q1 table contains games from the first quarter of this year, but you can obtain the same information by querying the games table with a WHERE clause on the create_dt column. If you have any questions, you can always ask here.

The database structure (DDL, for those familiar with database parlance) is under the GPLv3 license, with the full source available on GitLab. The data is licensed under the CC-BY license, with attribution to "Team Xonotic" and

I look forward to seeing what you all do with this!


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Posted by: Antibody - 02-02-2015, 02:38 PM - Forum: Xonotic - News - Replies (14)

I’m really excited to unveil the new design of today! While our previous site served us well for years, it was becoming a chore to keep it up to date and responsive. The version you are currently browsing is statically generated, greatly simplifying a number of things about its management. I have attempted to make it visually beautiful while keeping it functional and open at the same time. You can check the full source right now on GitHub. I’ll be sharing more information about how to collaborate on the new site soon. I hope you all enjoy!

(this post was created from the blog post here)

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  Xonotic 0.8 Released!
Posted by: Antibody - 01-15-2015, 08:39 PM - Forum: Xonotic - News - Replies (77)

Xonotic 0.8 is out! Get it while it is hot!

HTTP Download

MD5: bc368e116a2502362e1d4f07d8f8efab
Package size: 953MB

If you already have Xonotic, upgrade to the release with these steps:

- Navigate to your Xonotic installation folder.
- Navigate to the misc/tools/rsync-updater folder.
- Execute the (for Linux or Mac) or update-to-release.bat (for Windows) and wait for it to complete.
- Profit. You're done!

Read full info about new features at the blog post!

We hope you all enjoy it. See you out on the servers soon - happy fragging!

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  A Sneak Peak of Xonotic 0.8
Posted by: Antibody - 12-24-2014, 10:09 AM - Forum: Xonotic - News - Replies (6)

While talking about the new and upcoming features of Xonotic 0.8 is fun, it really doesn’t give the full perspective of actually seeing these things in action. I took some time the other day to do just that in the following video:

This video covers some of the major new things in 0.8. I hope you enjoy it!

A big thank you goes to Archer, who made the intro music to this video. Thanks!

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  Xonotic on Linux Unplugged EP 71!
Posted by: Antibody - 12-17-2014, 09:51 AM - Forum: Xonotic - News - Replies (9)

Yesterday I had a chance to talk about Xonotic’s recent activity with Chris from Jupiter Broadcasting on their show Linux Unplugged. If you haven’t listened to them before, do yourself a favor and check out their weekly podcasts covering the latest on Linux, open source software, and development.

Thanks JB for having me on the show!

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  Halogene's Newbie Corner - Comprehensive Tutorial
Posted by: Halogene - 04-24-2014, 04:32 PM - Forum: Xonotic - News - Replies (18)

[Image: newbie-corner-banner2-800x239.png]

Good news everyone! I have updated, revised and combined the previous Newbie Corner blog posts and generated a comprehensive Newbie Tutorial out of them. Initially I wanted to post the result here, but it turned out to be too much to be comfortably readable for a single blog post. So Samual came up with the idea to put it onto the wiki, where I can easily update it whenever needed – and so I did.

New features include (but are not limited to)

  • an illustrated bunny hopping section with a step by step illustration of strafe turning,
  • showing ramp jumps on the map Glowplant, and
  • Crylink running added to crylink description!

You can access the entire Tutorial here. Enjoy!

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Star Birthday 2014 Announcement (Hub Servers)
Posted by: Samual - 03-07-2014, 12:51 AM - Forum: Xonotic - News - Replies (23)


Hey folks, it's that time of year again! Today, Xonotic celebrates its 4th birthday. Along with the celebration, I'd like to let you guys know about a few things we have been up to, and officially announce the new servers for the game. I'm going to try to keep this short and sweet, so without any further ado: Lets get on with the announcement!

Hub Servers
[Image: ZIHF3nrl.jpg]
Hub is defined as "the effective center of an activity, region, or network." What we're trying to do is provide a consistently available and inviting environment for community building. One of the main existing problems with the game is a lack of good core servers which are maintained well and easily find-able to people at all times, this leads to people merely wandering around and unable to find a match the majority of the time. I proposed that we create recommended and officially hosted servers which attempt to mitigate this issue by providing people with consistent options. We want to direct new players to these servers, and present people with fun events or promotions that keep them entertained and able to find a match at all times.

Another key exciting factor with the hub servers is our plan to integrate with subcommunities and groups to provide public hosting for tournaments, quick cups, and other events so that everyone can easily get a piece of the action. An example would be mapping contests-- we can easily create a server which hosts all the maps from a contest, and leave it promoted in the serverlist for all people to see. Furthermore we could possibly integrate voting for the maps right into the server, so it would be a one-stop-shop for anyone playing the game to contribute to the contest result selection.

Like I have mentioned previously, these servers are about community building... One of the most important things that needs to be done for this is ease of access and communication, so I have set up an IRC channel dedicated to the servers which allow easy chat between players and IRC users. Join us on : #xonotic.hub!

Displayed above in the screenshot is a demonstration of the new default serverlist functionality which will be present in the upcoming 0.8 release, along with other various updates to the menu which I have described further in the development progress section of this announcement. For more information about the serverlist category updates, visit this thread here:

Although I handled the organization and setup for the servers, a great deal of thanks is due for the sponsors of these servers that provide the hosting and support to the game. Xonotic is built upon subcommunities and people who put their hand out to help strengthen the project. I extend a great deal of thanks to,, and for the hosting of the Hub servers. Additionally, I'd like to thank a few other people who helped me finish the scripting and infrastructure for the servers, specifically like Cobra_Fast, Mario, [-z-], and Mirio. (Apologies if i'm forgetting anyone, let me know and i'll edit it Big Grin)

As part of the launch event for the hub servers, I am pleased to announce that we will also be hosting a European All-Weapons Deathmatch Tournament. The rules are simple, get as many frags as you can on the tournament server during the time of the contest. The contest will run on a server supporting 48 player slots which will be open to all competitors for 4 hours, starting at 5:00pm (CET, GMT+1) on Sunday, the 16th of March 2014. Anyone can join the server and play, and there is no need to sign in or do any other work-- just hop in and frag as many people as you can! However it is recommended that you pop into the IRC channel so you can easily see what is going on and follow through the fun. We do not have any prizes for the winners of this contest, it is merely to test the servers and have some fun, although we will be announcing the champion and the rankings of the participants shortly after the event is completed.

Trustworthy admins are desired for moderation of the event, and note that we will ban all users who disturb the game or otherwise play unfairly. Feel free to message me on IRC if you're interested in helping us out.

Development Progress
I don't have time to go into much detail here, so I'll just do a brief summary of the various things we have been working on. Look out for a more detailed progress announcement soon, we plan to do another development blog post in the near future!
  • Functioning prototype of the new weapon changes is under way-- specifically including the Arc (Lightning Gun), the Shockwave (replacement for Shotgun), and various other improvements to the weapon system.
  • New ammo system and compatibility/support system for map item balancing.
  • Large updates to the menu programming and layout, especially including XonStat integration built into the Multiplayer window. Screenshots coming soon.
  • New visual theme by Sev called "Luma" which replaces the old Luminos HUD and menu design. Screenshots coming soon.
  • New item and general 2D icon design by Sev as part of the Luma theme roll out, this will include all new models and simpleitems images for the pickups in game. (note that the image is preliminary and many things about it are subject to change)
  • New method of saving radar maps, this will allow us to do top-down radar images of the maps for use in the minimap. (prototype/proof of concept demonstration)
  • Vignette visual effect built into the GLSL shader.
  • IRC support built into DarkPlaces, this way we can do both an IRC client built into the menu and a server-code powered IRC bot for communication between game servers and chatrooms.
  • Large improvements to the monsters included in the game, allowing mappers to have more dynamic and challenging scripted events built into their designs. This also includes the addition of a new game mode called Invasion, which has players fight off increasingly difficult waves of monsters.
  • Improvements to bot handling, especially allowing bots to learn how to play on maps more efficiently and easily by using player movement data.
  • Various other polishing of the game, ranging from tweaks of default settings to large bugfixes.

If I have forgotten a feature, let me know and I'll likely add it to the list if it's appropriate.

That's all i've got for now, I'd like to say that I'm rather proud of the direction the project is taking now and I'm looking forward to how the game turns out.

Happy fragging Big Grin

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