12-16-2010, 12:35 PM
Lava (and/or slime) looks neat in maps. Outside of that, I think it provides very little functional use for gameplay. I think it is often overused simply because it looks good.
I see lava being useful to frame the areas of the map where gameplay should occur. But lava is often misused as somewhat of an obstacle course inside the gameplay areas. This effectively changes the game mode to "Lava Evasion".
It's easy to receive damage in Nexiuz/Xonotic (or FPS games in general as compared to a lot of other game genres out there). Lava isn't really need to help in damaging players.
If players receive damage from the map, it should be when they are in the wrong place, like going outside of the map boundaries or falling off an edge. If a player is inside the gameplay area, it doesn't make sense for the map to do much damage to the player, especially if it's a pool of lava that they cannot escape. That doesn't add to the gameplay of the map. Rather, it becomes a point of frustration that can reduce the quality of the map.
Your thoughts?
I see lava being useful to frame the areas of the map where gameplay should occur. But lava is often misused as somewhat of an obstacle course inside the gameplay areas. This effectively changes the game mode to "Lava Evasion".
It's easy to receive damage in Nexiuz/Xonotic (or FPS games in general as compared to a lot of other game genres out there). Lava isn't really need to help in damaging players.
If players receive damage from the map, it should be when they are in the wrong place, like going outside of the map boundaries or falling off an edge. If a player is inside the gameplay area, it doesn't make sense for the map to do much damage to the player, especially if it's a pool of lava that they cannot escape. That doesn't add to the gameplay of the map. Rather, it becomes a point of frustration that can reduce the quality of the map.
Your thoughts?