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AmbientCG Tutorial .map With Source

#1
This example .map shows how to use textures from AmbientCG and TextureCan along with r_glsl_deluxemapping 1 to get lighting like seen below.

No use of .shader is required.

The included readme explains how to rename the textures like:

Bricks022 ===> https://www.texturecan.com/details/250/


[Image: ambientcg.gif]

Map Download link: https://www.moddb.com/mods/zircon-engine...e-tutorial  (this a Quake 1 map in q3 map format but if put in xonotic/data folder works for Xonotic too).

In Xonotic or DarkPlace you might need to type: mod_q3shader_default_polygonoffset -48; vid_restart in the console if you get a flickering decal.

In Xonotic looks like:

[Image: xon_ambient2.jpg]

You may wish to type r_ambient 0 in the console for this lighting.
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