Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[SUGGESTION] Pre-determined Player models based on Map

#1
With the idea of implementing factions instead of individual player models, what if mappers were able to select which factions would be the default used in a map.

Say there is a map for the XYZ faction based on their home planet. And so that XYZ player models would automatically be used instead of two different factions from other planets?
Reply

#2
How many factions are being planned to be made? I thought only two. I didn't know we were going to have that many factions.
Reply

#3
Two factions doesn't work because gamemodes like keyhunt have more than two teams.
Reply

#4
Oh yeah. I totally forgot about that.
Reply

#5
(03-29-2010, 01:15 PM)DiaboliK Wrote: Two factions doesn't work because gamemodes like keyhunt have more than two teams.

Not necessarily; many games ignore any sort of backstory whatsoever in gamemodes that would otherwise conflict. Modern Warfare 2, for example, might pit the player as a Spetsnaz soldier fighting against Navy Seals on one map in when playing team deathmatch but might outfit the player as any of a number of factions in free-for-all -- so a game of keyhunt, for example, might feature one team as faction 'A' versus another team as faction 'A' and a third as faction 'B'.

That's not to say that Xonotic would have to follow their example, of course, but that would be a viable means of implementing some kind of (normally) faction-based play.

I would imagine that most users might object to being forced to play as a given faction on a given map, but the only true way of gauging user's desires is by polls, and even then the results can be (and often are) skewed.
Reply

#6
I have always thought at least 4 factions. Humans, aliens, robots and mercenaries or pirates or whatever.
[Image: duck.gif]
ai am ai.

Fix the avatar size limit please! I want my avatar gifs back! DISCRIMINATION!
Also, change my name to 'ai', these forums sucks which can't have 2 letters in the nick!
Reply

#7
Me too. But I think 4-5 factions would be optimal.
Reply

#8
i think it is rather silly to force multiplayer to coincide with the story.
Master of mysterious geometries

Imgur Gallery
Reply

#9
(04-02-2010, 10:50 AM)theShadow Wrote: i think it is rather silly to force multiplayer to coincide with the story.

Agreed. I dont understand why people want it all to be stuck together.
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  [SUGGESTION] Allow models and sprites together Ashurion-Neonix 0 633 05-04-2023, 03:47 PM
Last Post: Ashurion-Neonix
  [SUGGESTION] FLOSS Vanilla TF2 Clone based on Xonotic Racer 15 10,662 03-17-2016, 10:08 PM
Last Post: fool
  [SUGGESTION] New Player Models and Sizes Beagle 8 7,905 11-15-2015, 02:45 PM
Last Post: Smilecythe
  [SUGGESTION] Xonotic (pre)history aa 35 36,582 08-19-2012, 01:33 PM
Last Post: aa
  [SUGGESTION] Weapon models and vehicle cockpit FOV independant from game FOV Lee_Stricklin 2 5,173 07-12-2012, 05:02 AM
Last Post: Mr. Bougo
  [SUGGESTION] Game-models to try for? MajorYokoyurik0 28 23,760 07-01-2012, 10:45 AM
Last Post: K__
  [SUGGESTION] Support for Quake 3 models Icyton 10 15,570 12-22-2011, 01:24 PM
Last Post: pontinius
  [SUGGESTION] To put or not put in the new weapon models, that is the question? Squigger 15 14,731 07-02-2011, 05:20 AM
Last Post: tZork
  [SUGGESTION] Ability to vote map, gametype and mutators after each map Exitium 13 21,598 04-28-2011, 02:45 PM
Last Post: The mysterious Mr. 4m
  [SUGGESTION] Player models Mirio 11 13,080 09-07-2010, 07:58 AM
Last Post: ai

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-