Hey all!
Is there any way to set up a custom looping points for music tracks?
For example I want my track to loop from the end to 0:25, not the beginning.
Can I do that in Xonotic?
Also:
Is it possible to layer two instances of music track?
I mean...
the whole track: ##A#######B+-,.
I want it to loop from point A to point B but without cutting the fadeout that continues after point B. It would loop freaking seamlessly that way!
the first instance: ###########+-,.______--#########+-,.
the second one: _____________--#########+-,.__________
It goes like that:
1. the game starts first instance is being played from the beginning (with intro)
2. first instance reaches it's B point, so...
3. second instance is being lauched from it's point A and both are layered
4. second instance reaches it's B point so...
5. first instance that ended earlier is raised again from point A and...
6. it continues from line 2
Is there any way to set up a custom looping points for music tracks?
For example I want my track to loop from the end to 0:25, not the beginning.
Can I do that in Xonotic?
Also:
Is it possible to layer two instances of music track?
I mean...
the whole track: ##A#######B+-,.
I want it to loop from point A to point B but without cutting the fadeout that continues after point B. It would loop freaking seamlessly that way!
the first instance: ###########+-,.______--#########+-,.
the second one: _____________--#########+-,.__________
It goes like that:
1. the game starts first instance is being played from the beginning (with intro)
2. first instance reaches it's B point, so...
3. second instance is being lauched from it's point A and both are layered
4. second instance reaches it's B point so...
5. first instance that ended earlier is raised again from point A and...
6. it continues from line 2
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain