For a FINAL version it can be used BUT any _lightmapscale factor smaller than 0.25 seems to crash the compile. Work with -samplesize for really sharp shadows.
NOTE:
It seems as if there are a lot of questions and myths about lighting concerned compile settings. I don´t want Justin´s thread to derail and separate this discussion to another thread which I will start now, also because I´m currently writing a GUI for the q3map2 compiler for Xonotic.
Majki Wrote:Use it only on selected brushes, only where you need sharp shadow.I don´t recommend to give only certain brushes a different lightmapscale as it will look really awkward that some brushes have blurry shadows and then others extreme sharp ones.
NOTE:
It seems as if there are a lot of questions and myths about lighting concerned compile settings. I don´t want Justin´s thread to derail and separate this discussion to another thread which I will start now, also because I´m currently writing a GUI for the q3map2 compiler for Xonotic.
XonStats profile | Winner of Beginner´s Cup || Q3Map2Wizard || Heavy Metal | Bio Lab | Bloodball | Sunset | Warfare | Huq | Airwalk || Cleax - texture set

