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Is the git repo available?

#51
Thanks DiaboliK, I got it working now Big Grin I have some problems with missing textures and particle effects though (lgbeam in particular)
Edit: Seems when I compiled, I did get an error:
Code:
+ /home/erik/xonotic/all update-maps
mv: cannot stat `/home/erik/xonotic/data/*-????????????????????????????????????????-????????????????????????????????????????.pk3': No such file or directory
List of maps that got deleted (if any) and currently are in /home/erik/xonotic/data.old:
total 0
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#52
That is not an error. Simply means you haven't checked out a map. So if you were to do:
Code:
./all checkout savagex/courtfun
./all compile OR ./all update-maps
you wouldn't get that error. Those ???'s would be replaced by the (I think) md5sum.

EDIT: Also if you joined a server and don't have the same branch checked out as that server that is probably why you have missing particle effects/textures.
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#53
Oh, okay! I'm lazy, is there a simple way to download the common maps, (I would guess the Nexuiz ones) because I have no maps at all in my map list? And my data.old is empty.
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#54
just go on a server and download the map!
in "%Xonotic%\data\xonotic-maps.pk3dir\.git\logs\refs\remotes\origin" are the maps!
MY NOOB STATS:
[Image: 788.png]
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#55
(07-24-2010, 06:27 AM)parasti Wrote: Try removing xonotic-data.pk3dir entirely and then run ./all update. That should attempt to download that repository again.

Hmm I thought I had already tried this but it seems to be working now.

I think I see the source of the problem too. Every time my shitty internet connection goes down for a moment, bash isn't able to pick up where it left off with that particular directory download. So for each large directory, like xonotic-data, I need to get it all at once or else throw it away and start over.

But then it should compile.

Thanks for the help, parasti.
(04-01-2010, 11:21 AM)Roanoke Wrote: Yes, beveled edges are more futuristic. Like BSG and their beveled paper.
But only on one edge.
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#56
Okay so I have checked out a bunch of maps into my xonotic-maps.pk3dir directory, but when I try to compile or ./all update-maps, I get these errors--

Code:
$ ./all update-maps
mv: cannot stat `/e/project/code/xonotic/data/*-????????????????????????????????????????-????????????????????????????????????????.pk3': No such file or directory
mv: cannot stat `/e/project/code/xonotic/data.old/red_planet-ee68f610320200fbe4089dcd34c5a110601306e1-1acaea011d09c59010dd3a3047fdda21378eb0cc.pk3': No such file or directory
misc/tools/xonotic-map-compiler-autobuild: wget: command not found
WARNING: could not download http://141.2.16.23/~xonotic/bsp-autobuilds/red_planet-ee68f610320200fbe4089dcd34c5a110601306e1-1acaea011d09c59010dd3a3047fdda21378eb0cc.pk3, maybe not ready yet
List of maps that got deleted (if any) and currently are in /e/project/code/xonotic/data.old:
total 0

And then none are available for me to "create" an offline/lan game with, like I could in nex. Other than the map source files of course, what do you need to compile maps downloaded form the git repo? Or is there something else I could be doing wrong?

Also, is there anyplace to stick complete pk3 maps from nexuiz, so that a xonotic compile will recognize and allow you to create games on them?
(04-01-2010, 11:21 AM)Roanoke Wrote: Yes, beveled edges are more futuristic. Like BSG and their beveled paper.
But only on one edge.
Reply

#57
Anyone. . .?
(04-01-2010, 11:21 AM)Roanoke Wrote: Yes, beveled edges are more futuristic. Like BSG and their beveled paper.
But only on one edge.
Reply

#58
Did you checkout the map branches while in xonotic/data/xonotic-maps.pk3dir, or were you in just xonotic?
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#59
(07-27-2010, 05:56 AM)Beefeater Wrote: Did you checkout the map branches while in xonotic/data/xonotic-maps.pk3dir, or were you in just xonotic?

Correct, I did that and everything else exactly as you said to. That got me the maps (MAP and other assorted files) that I can see in the xonotic-maps.pk3dir/maps directory which weren't there before. So that much works.

But now the maps won't compile and it gives me the above error. I might be able to isolate the problem if I knew what all the dependencies were, for compiling maps.

Or if I could use compiled map pk3's from nexuiz, that'd be fine too, but I don't think that works with a checkout.
(04-01-2010, 11:21 AM)Roanoke Wrote: Yes, beveled edges are more futuristic. Like BSG and their beveled paper.
But only on one edge.
Reply

#60
That means the current map sources are still in the autobuild queue. There's no .bsp available on the autobuild server yet.
Reply

#61
Thanks for the info, I guess I just need to wait for the server then. Also got pk3 maps working.
(04-01-2010, 11:21 AM)Roanoke Wrote: Yes, beveled edges are more futuristic. Like BSG and their beveled paper.
But only on one edge.
Reply



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