11-26-2010, 10:49 PM
Nex has by tradition been a highly powerful weapon. Lot of different ideas have been put forward for leveling it. Most really are about reducing its power..
Really the simplest I can think of is not reducing its power. But make user pay a price for missing or over using.
There are a few ways of leveling it threw the pay price method. Three of them so far
Method 1) Currently Nex always shots straight. Miss could make it firing line randomize a little like a chain gun of course this effect wears off when not used for a time frame. This could assist people who are poor shots to hit the target they are after but good shots it will make the miss. So forcing good shots to use the weapon carefully to be sure they have a shot before letting fly with the Nex.
Method 2) Current no weapon in game can miss fire or over heat. This would be another creative limit on the Nex constantly using first warnings about over heating is miss firing. Final thing the weapon explodes taking out the user. Really implementation of weapon over heating and time outs on all weapons would force in heavy battles for people to be changing between weapons and having to have more all round skills. No just depending on one weapon to see you threw.
Method 3) There is also no weapon in the game that requires user not to be taking damage to use. Basically give the nex a weapon lock if you have been hit inside X amount of time the weapon is useless. Even worse have it consume ammo without firing. Yes the Nex might enable you to kill someone out right but if they are tapping you with a chain gun so it will not fire you are kinda a sitting duck with it.
All three methods force users of the Nex to be more skilled and having to think about what they are going to be fighting with it.
Really method 3 should be applied to the sniper rifle. Snipers are not ment to be taking hits. If a sniper is taking hits they should be required to swap weapons.
I do think Method 2 would be fun with the Nex. Over use it o boy the handy weapon just killed me.
Lets bring a little bit more field planing to the game.
Really the simplest I can think of is not reducing its power. But make user pay a price for missing or over using.
There are a few ways of leveling it threw the pay price method. Three of them so far
Method 1) Currently Nex always shots straight. Miss could make it firing line randomize a little like a chain gun of course this effect wears off when not used for a time frame. This could assist people who are poor shots to hit the target they are after but good shots it will make the miss. So forcing good shots to use the weapon carefully to be sure they have a shot before letting fly with the Nex.
Method 2) Current no weapon in game can miss fire or over heat. This would be another creative limit on the Nex constantly using first warnings about over heating is miss firing. Final thing the weapon explodes taking out the user. Really implementation of weapon over heating and time outs on all weapons would force in heavy battles for people to be changing between weapons and having to have more all round skills. No just depending on one weapon to see you threw.
Method 3) There is also no weapon in the game that requires user not to be taking damage to use. Basically give the nex a weapon lock if you have been hit inside X amount of time the weapon is useless. Even worse have it consume ammo without firing. Yes the Nex might enable you to kill someone out right but if they are tapping you with a chain gun so it will not fire you are kinda a sitting duck with it.
All three methods force users of the Nex to be more skilled and having to think about what they are going to be fighting with it.
Really method 3 should be applied to the sniper rifle. Snipers are not ment to be taking hits. If a sniper is taking hits they should be required to swap weapons.
I do think Method 2 would be fun with the Nex. Over use it o boy the handy weapon just killed me.
Lets bring a little bit more field planing to the game.