02-09-2011, 01:01 AM
First off, a bit of an introduction for those who may not know me (because I'm not very active on the forums). I've been playing Nexuiz for about 3 years, and am the co-founder of the NA clan MiT. I've been keeping up with Xonotic development for a while, and think that the game is pretty fantastic so far. Here are a few ideas I would like to contribute. Note that I tried to cover all my bases with these suggestions, but I would love to hear some feedback. Thats the whole point of this post, after all.
Social Mapping
What is it?
Basically, an interface in the Xonotic menu system that would display maps made by the community, and allow players to download and give feedback. Also: A web interface on Xonotic.org for cartogrophers to submit their maps.
How does it work?
Mappers could submit their new maps via web interface on Xonotic.org, and they would be included on the list in Xonotic menu. Players could directly download and play whichever maps they wanted, and give feedback based on how well they liked it. (Maybe a 1-5 stars system, or something similar). The interface would also rank maps under categories such as: Best Rating, Most Downloads, Newest, etc. A Dev list could also be included for 'official' map releases.
Server Possibilities
Server owners could adjust their maplists based on the rankings. This also opens the possibility for servers that would have dynamic maplists, that would update along with the rankings.
I think that this would encourage more members of the Xonotic community to get into mapping, and would be a very useful and effective feedback tool.
New Main Menu Interface
As I mentioned earlier, I have been playing Nexuiz for about 3 years. Many things have changed since then, but one thing that has stayed pretty much the same is the Main Menu. I don't dislike it or anything, but it is pretty outdated now. The main menu is basically the first impression for most players, and Xonotic is a brand new game, so I feel that the time is right for a totally new interface. Unfortunately, I'm not a designer, or at all artistically inclined for that matter . So I'm hoping to get some positive feedback from this idea and get some others interested in working on it.
Other Thoughts
Regarding balance
This seems to be a pretty hot topic as of late, so I thought I would give my 2 cents about it. The probability of this turning into a balance thread is now 1.
Most of my Xonotic experience has been with Samual's balance, so I might be a bit biased, but I'm very open minded when it comes to changes in the game. In my opinion, his balance is close to perfect. I've helped test it quite a bit, and I am very satisfied with it. In Nexuiz, it seemed like the only useful, all purpose weapons were the Nex, Mortar, and Rocket Launcher. The other weapons were somewhat useful, but made it pretty hard to counter someone who was stacked with the Big 3 weapons. In Samual's balance, all the weapons feel useful. The Nex/Mortar/RL are still very useful, but they are no longer the only effective option, which I think is great for gameplay.
I have also noticed that people on the forums tend to get pretty up in arms over the topic of balance. I encourage everyone to keep an open mind and work together with this issue instead of getting in useless arguments over it.
Final thoughts
I'm really happy with how much progress has been made so far, and I think the game is great. I can't wait for the 1.0 release .
I hope that you like the ideas that I presented, and feedback (especially from the Dev's) would be fantastic.
slash
Social Mapping
What is it?
Basically, an interface in the Xonotic menu system that would display maps made by the community, and allow players to download and give feedback. Also: A web interface on Xonotic.org for cartogrophers to submit their maps.
How does it work?
Mappers could submit their new maps via web interface on Xonotic.org, and they would be included on the list in Xonotic menu. Players could directly download and play whichever maps they wanted, and give feedback based on how well they liked it. (Maybe a 1-5 stars system, or something similar). The interface would also rank maps under categories such as: Best Rating, Most Downloads, Newest, etc. A Dev list could also be included for 'official' map releases.
Server Possibilities
Server owners could adjust their maplists based on the rankings. This also opens the possibility for servers that would have dynamic maplists, that would update along with the rankings.
I think that this would encourage more members of the Xonotic community to get into mapping, and would be a very useful and effective feedback tool.
New Main Menu Interface
As I mentioned earlier, I have been playing Nexuiz for about 3 years. Many things have changed since then, but one thing that has stayed pretty much the same is the Main Menu. I don't dislike it or anything, but it is pretty outdated now. The main menu is basically the first impression for most players, and Xonotic is a brand new game, so I feel that the time is right for a totally new interface. Unfortunately, I'm not a designer, or at all artistically inclined for that matter . So I'm hoping to get some positive feedback from this idea and get some others interested in working on it.
Other Thoughts
Regarding balance
This seems to be a pretty hot topic as of late, so I thought I would give my 2 cents about it. The probability of this turning into a balance thread is now 1.
Most of my Xonotic experience has been with Samual's balance, so I might be a bit biased, but I'm very open minded when it comes to changes in the game. In my opinion, his balance is close to perfect. I've helped test it quite a bit, and I am very satisfied with it. In Nexuiz, it seemed like the only useful, all purpose weapons were the Nex, Mortar, and Rocket Launcher. The other weapons were somewhat useful, but made it pretty hard to counter someone who was stacked with the Big 3 weapons. In Samual's balance, all the weapons feel useful. The Nex/Mortar/RL are still very useful, but they are no longer the only effective option, which I think is great for gameplay.
I have also noticed that people on the forums tend to get pretty up in arms over the topic of balance. I encourage everyone to keep an open mind and work together with this issue instead of getting in useless arguments over it.
Final thoughts
I'm really happy with how much progress has been made so far, and I think the game is great. I can't wait for the 1.0 release .
I hope that you like the ideas that I presented, and feedback (especially from the Dev's) would be fantastic.
slash