NOTE: This would be a VERY loose re-imaging. For starters spider bots don't stand 32 stories high and there was no beacon or anything like that in the original, that was just thrown in as a reason to check the wreckage.
Environment/Atmosphere
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Open desert loaded with dunes mission taking place mid-day. There should be limited visibility for some distance and there should be a lot of dust (fog can replicate this I think) in the air. It should take a considerable amount of time to get to each objective.
Vehicles
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Spider Bots (walking fighter tanks)
Special (I'm REALLY NOT SURE how doable anything in the special categories are)
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1 ALL players spawn inside spider bots and are barred from exiting them
2 There will be a mission timer that will disappear once the first offensive objective is met (offense isn't sure if the beacon was destroyed)
3 Players have a limited number of lives
4 Attacking players spawn at the last completed offensive objective near the same spot while defensive players spawn at seperate points surrounding the current offensive objective
Objectives
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Offense
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1 Inspect fire base wreckage (get to the area where it's located) and ensure that the beacon was destroyed (it is already destroyed before the attackers arrive, but you don't know that).
2 Destroy chemical plant
3 Get to the dustoff point for extraction (there will be a drop ship at this spot)
Defense
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Regroup and stop the enemy from escaping. Defend the wreckage and chemical plant if possible.
(08-01-2011, 06:48 AM)Cortez666 Wrote: http://pics.nexuizninjaz.com/images/1xc4...hj3ccx.jpg
*cough* *cough* Im working on it.
Awesome! Reminds me of AS-Highspeed.
Environment/Atmosphere
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EXTREMELY high up into the air, no land visible below. Six large carriers loaded with turrets and a large area on the inside of each one. To enter a carrier you must blast away the external shield generator guarded by turrets. To destroy a ship, you must blast away the cooling on the inside.
Vehicles
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Raptors (I think that's what they're called, fighter/bomber helicopters)
Special (again, not sure how doable anything in this category is)
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1 ALL players spawn inside raptors and are barred from exiting them
2 Vehicles will be modified to move faster and have weapon cooldown removed on primary fire (they can fire endlessly)
3 Offensive players spawn scattered and away from the objectives
4 Defensive players spawn scattered, but close to the objectives
5 Timed mission
Objectives
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Offense
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1 Destroy carrier shield generator
2 Destroy carrier by destroying it's cooling
3 Repeat objectives 1 & 2 until no carriers are left
Defense
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Defend the carriers until they can be teleported out