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Looking very nice indeed Justin. I like the simplicity of the textures.
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(08-06-2012, 05:32 PM)Maddin Wrote: Darkzone hasn´t it too and my new map Sunset also hasn´t got any Nex. It plays very well imo but still some Nex-Lovers don´t like these maps... obviously.
Maddin, imo the nex is very useful in that map as you can shoot straight to the other side at the rocket launcher area, or interupt someone from getting the mega-armor.
Warfare is together with Stormkeep one of my fav maps here on Xonotic, would be a shame to see the nex going
Just my opinion ofc, which doesn't matter that much because I don't have as much knowledge of stuff like this as the pros have. Just ignore me if I'm talking bs
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08-09-2012, 03:01 PM
(This post was last modified: 08-09-2012, 03:02 PM by machine!.)
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I like how your map looks Justin, nice work... keep it up
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Looking good so kudos Morphed and Justin
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"One should strive to achieve; not sit in bitter regret."
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08-10-2012, 10:33 AM
(This post was last modified: 08-10-2012, 10:46 AM by Justin.)
(check this logo!)
C. Brutail: Is it CTF? or DM? or something entaierly different?
And why mega is on the ceiling? O_o
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you got the xonotic backwards ... (if its on a patch mesh use [shift][s] to bring up the patch mesh texture window thing)
@c.bru ... is this some new warpzone code? ... or just a map ...
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It's a new, simple map I'm working on. More info very soon (if you look around a bit, you can find more info about it easily)
"One should strive to achieve; not sit in bitter regret."
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08-11-2012, 03:14 AM
(This post was last modified: 08-11-2012, 03:15 AM by Justin.)
I looked around and saw: My window, window sill, radiator, tea cup, earphones on the desk, my electric piano and my 2 days socks in the corner... wait, what!? Socks?
You like keeping secrets, C.Brutail (or should I say: Cubeowl? ), don't ya?
Also: Hutty. I can't deal with this logo, it has to be backward by default
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08-15-2012, 03:32 AM
(This post was last modified: 08-15-2012, 03:33 AM by Archer.)
Ain't that a fiend from Quake 1?
God those beasts were awesome, always scared the crap out of me when I ran into one.
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WOW, GUYS! ZeroQL: Looks like you made plenty of work on your movie! Keep it up!
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(08-15-2012, 03:32 AM)Archer Wrote: Ain't that a fiend from Quake 1?
God those beasts were awesome, always scared the crap out of me when I ran into one.
Monsters in Xonotic? Would be killer.
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(08-15-2012, 02:58 PM)rafallus Wrote: (08-15-2012, 03:32 AM)Archer Wrote: Ain't that a fiend from Quake 1?
God those beasts were awesome, always scared the crap out of me when I ran into one.
Monsters in Xonotic? Would be killer.
Hmm? I meant on the screenshot by Mario, that's a fiend from Quake 1, was just being nostalgic and all
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ZeRoQL showed me that screenshot about 2 weeks ago
#deathmatchers @ irc.quakenet.org
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Quote:Hmm? I meant on the screenshot by Mario, that's a fiend from Quake 1, was just being nostalgic and all Tongue
Yet the screen says that generator is under attack and there's no player/bot in sight. And monster's pose sure looks like it's doing the attacking.
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it is attacking
rest spoilered ...
mario's mod involves the player spawning turrets in order to defend the generator from invading monsters ... ... i made the map btw
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(08-15-2012, 03:48 PM)rafallus Wrote: Quote:Hmm? I meant on the screenshot by Mario, that's a fiend from Quake 1, was just being nostalgic and all Tongue
Yet the screen says that generator is under attack and there's no player/bot in sight. And monster's pose sure looks like it's doing the attacking.
Yeah probably.. But I wasn't talking about that.
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Maybe this is going to be a skybox
computer slows down XD only Displacement with cloud texture
There is a Level of detail: less faces in the distance, otherwise I would need 256Gigs of Mem ^^
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(PLAY/Drunk/Rudi_Aut ^^) |
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08-16-2012, 09:02 AM
(This post was last modified: 08-16-2012, 09:27 AM by Justin.)
Spiderctf progress ( CTF contest)
I want to thank everybody who supported me with this project (by feedback and cool tips): Maddin, Packer, Majki, Machine, Mr. Bougo, Mario and the rest! Thanks!
PS: Rudi +1 for working in Blender
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That map looks so sick Justin, can't wait to be playing some CTF in it
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Looks like a nice map
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