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[SUGGESTION] Xonotic HUD

#1
Ok we need to improve hud for xonotic now here is what i think should be added

Current my hud how it looks like:

[Image: current%20my%20hud%20%28for%20playing%20...pec%29.jpg]


We need competition hud, something like this:

[Image: comphud.jpg]

We need item pickup timer:

[Image: pickup%20item%20timer.jpg]

Quad kill counter:

[Image: quadkill%20counter.jpg]

Teamoverlay, so we can know where are our teamm8:

[Image: teamoverlay.jpg]

These are just few things xonotic needs, also cvar for followkiller would be needed for spectating part.

Your suggestion / thoughts ... ?
metsu ZeRoQL (Stats) - <@nifrek> true, I guess in tdm you also dont always have your perfect choice of weapon, especially when ZeRoQL is controlling nex Dodgy
KILLING X ZONE - Xonotic community movie



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#2
Yes please. Big Grin
I always wondered what HUD you were using in your videos, it looks fantastic!
Links to my: SoundCloud and bandcamp accounts
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#3
Pretty nice zeroQL. I have a few gripes though:
I don't think many players are going to agree with pickup timer, it should be for spectators only.
Quad Kill counter isn't really usefull, it's just there to make you feel awesome.
I don't think your team overlay is well-designed, but I like the idea.

Since panelHUD has a built-in grid system it's probably a very powerful tool for typographic design of the HUD
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#4
ofc spectators only thats the reson for compHUD, all these pictures are just raw samples Smile
metsu ZeRoQL (Stats) - <@nifrek> true, I guess in tdm you also dont always have your perfect choice of weapon, especially when ZeRoQL is controlling nex Dodgy
KILLING X ZONE - Xonotic community movie



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#5
Well, as you can configure the complete HUD it doesn´t really matter... so it´s not very relevant. Everybody prefers other settings.
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#6
(10-09-2012, 05:44 PM)Maddin Wrote: Well, as you can configure the complete HUD it doesn´t really matter... so it´s not very relevant. Everybody prefers other settings.

Kinda agree. If panelhud can be made slightly more customizable we should focus on providing an eyecandy but useful HUD for the default experience.
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