Any disadvantage for flag carrier that affects "FPS skill" is IMO stupid and very not-CTF-like.
I guess you're talking about our last CTF pickup game where I played in your team ai (and we were raped). We just sucked as a team. No tactics, no positions, ... no synchronization at all, not even damn marks. Also, the enemy had 2 skilled flag runners and we had only people used to frag AFAIK. That was the problem.
But please, get rid of auto-cap, it's so _unfair_ advantage for flag carrier... and it happens OFTEN! When the enemy carrier is above her/his flag it's usually over.
- If flag carrier has enough health you can push her/him away and prevent capture.
- If flag carrier has low health you'll frag her/him and auto-capture for enemy.
This is stupid.
(08-16-2013, 04:14 AM)ai Wrote: I guess I'm just an old school CTF guy who prefer shooting his way through the enemy base as opposed to racing.
I'm too =). But you usually can't just shoot your way through against superior number of enemies. You need your teammates to help you (unless you're very skilled). And we usually just died one by one when going for flag.
Seriously, I play CTF as TDM. Without other guys that can do flag stuff I'd totally turn my team down because I can only frag. But then I help them when they're "racing" back to base by slowing down chasers (sometimes).
I'm
woky on IRC.