07-30-2014, 08:34 AM
Hoi Everybody.
I'm a small fan of xonotic, it's one of the rare few games I play more
or less regularly. However, I'm also a developer and have done
professional game development in the past - albeit no serious 3D
games.
I have a few questions:
1.) What is Xonotics principal PL? If it is C - which I suspect - how
much of a hassle is it to build a game in C++ on top of the Xonotic
game engine?
2.) How many players can connect to a single map instance, and can
that number be raised with a reasonable amount of programming? (I
suspect the player limit is 32 or something like that ...)
3.) If I've never done serious C/C++ development but do know my way
around programming (pro Senior Dev) and am an avid Linux user since
the 90ies, how difficult would it be for me to set up a feasible dev &
build setup for Xonotic in Linux?
4.) What development and build tools do you guys use? How would an
ideal linux based development setup look like? I'm thinking about getting
into C/C++ deving using Anjuta. QtCreator and KDevelop seem both to
specialist IMHO.
5.) How feasible is it to use the Xonotic game engine for a different
game? (specifically: a Mecha game)
6.) How does asset development and integration into the Xonotic Build
pipeline look like? For instance, if I want to build a xonotic map on
Linux, which tools would I use? What's the 3D format? Can I build, rigg and
texture models in Blender and import them directly into Xonotic/The
Xonitic Game Engine?
7.) How would I best get started on the Xonotic Mapping Team using x86
Linux? Which tools should I use?
8.) How well is the Xonotic Game Engine documented? Or is usage
intuitive for somebody who know how to handle grep and an IDE?
Thanks for any replys. And thanks for the cool game! I'm pondering
joining the mapping crew and helping out a little. ... Haven't decided
yet though. But I'll continue to play. :-)
I'm a small fan of xonotic, it's one of the rare few games I play more
or less regularly. However, I'm also a developer and have done
professional game development in the past - albeit no serious 3D
games.
I have a few questions:
1.) What is Xonotics principal PL? If it is C - which I suspect - how
much of a hassle is it to build a game in C++ on top of the Xonotic
game engine?
2.) How many players can connect to a single map instance, and can
that number be raised with a reasonable amount of programming? (I
suspect the player limit is 32 or something like that ...)
3.) If I've never done serious C/C++ development but do know my way
around programming (pro Senior Dev) and am an avid Linux user since
the 90ies, how difficult would it be for me to set up a feasible dev &
build setup for Xonotic in Linux?
4.) What development and build tools do you guys use? How would an
ideal linux based development setup look like? I'm thinking about getting
into C/C++ deving using Anjuta. QtCreator and KDevelop seem both to
specialist IMHO.
5.) How feasible is it to use the Xonotic game engine for a different
game? (specifically: a Mecha game)
6.) How does asset development and integration into the Xonotic Build
pipeline look like? For instance, if I want to build a xonotic map on
Linux, which tools would I use? What's the 3D format? Can I build, rigg and
texture models in Blender and import them directly into Xonotic/The
Xonitic Game Engine?
7.) How would I best get started on the Xonotic Mapping Team using x86
Linux? Which tools should I use?
8.) How well is the Xonotic Game Engine documented? Or is usage
intuitive for somebody who know how to handle grep and an IDE?
Thanks for any replys. And thanks for the cool game! I'm pondering
joining the mapping crew and helping out a little. ... Haven't decided
yet though. But I'll continue to play. :-)