09-24-2016, 09:31 AM
(This post was last modified: 09-24-2016, 09:33 AM by Smilecythe.)
(09-23-2016, 09:05 AM)Mario Wrote: Guaranteeing a kill because you were able to bounce someone off the edge seems less enriching to me.It's as easy to knock people off as how easy of a target you are. If you walk around an edge or if you jump up straight without any kind of air maneuvering - disregarding any line of fire people have on you then you should be punished for that. However if you instead make rocket stronger to make void recovery possible - then it will be all the more easier to knock people off the map in first place, it will also be easier to pin people up in the ceiling/walls in non space maps as well. This is what I initially noticed as we were playing on indoor maps. If a balance change affects more prevalent areas rather than it's intended areas then it's an objectionable balance change decision.