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[SUGGESTION] animations on weapons

#1
I suppose that many had seen the vitamins nexuiz illfonic the kids are creating:

http://www.youtube.com/watch?v=pGYYnZQPZdU

I believe that quality is the goal to achieve. one of the points that surprised me most is:

-We can introduce animations for the weapons?

"We can make maps with tools like Blender?
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#2
Bastards using our map too <_<

Weapon animations are possible, to an extent - the mortar could have a rotating cylinder, etc. Of course, what would be awesomer is things like the shotgun shooting then ejecting the shells in a manner shown in the video (you can see part of the gun slide back and throw the shells out and load new ones), however, I don't know how possible this is (you would need to disengage the shells from the gun model once they leave the chamber, I think).
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
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#3
Yeeeeeah that map looks familiar.
1. Blender2map thread
2. See the small discussion about animating weapons on the *insert nex replacement name here* model thread.
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#4
weapon animations would be great!!! Big Grin
Shotgun: rotating firing cylinders
Rifle: Reloading animation
and so on...
MY NOOB STATS:
[Image: 788.png]
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