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07-03-2010, 02:52 PM
(This post was last modified: 07-03-2010, 02:56 PM by pyr0.)
Looks cool!
Only the edges could be a bit more rounded.
tweaked.png (Size: 60.18 KB / Downloads: 407)
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that's right will look after them
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There's too much white on the logo. Do you have source files?
(Also, where do you intend this to be shown?)
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?
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07-03-2010, 05:00 PM
(This post was last modified: 07-03-2010, 05:01 PM by Friskydingo.)
That looks beautiful! Aside from rounding the edges on that rectangle, as pyr0 mentioned before, maybe you could try putting a touch of dark gray shading around its borders to make it *pop*!
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07-03-2010, 11:48 PM
(This post was last modified: 07-03-2010, 11:51 PM by Lee_Stricklin.)
(07-03-2010, 01:35 PM)rainerzufalldererste Wrote:
hope you like it
MY EYEZ!!! DHEY BURN!!1!!!one!! lol Just kidding, I think it looks pretty damn good and actually has a really cool style. I just set it up as my wallpaper actually.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....
Oh wait.
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07-04-2010, 03:47 AM
(This post was last modified: 07-04-2010, 03:59 AM by rainerzufalldererste.)
(07-03-2010, 04:32 PM)Roanoke Wrote: There's too much white on the logo. Do you have source files?
(Also, where do you intend this to be shown?)
Yes, I have the source files! I added some white light!
VERSION 2!!!
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Like it!
Cool style, fits to xonotic themes...
May adding some other images too, then making random starup images?^^
Did you work with gimp?
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No! Adobe Photoshop CS3 Extended!
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I like this image! Could there be a version of that for loading screen? I mean, with caption "Loading..." or something..?
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
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Yay! I see you followed my suggestion @rainerz!
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yes! I did! looks better now!
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07-04-2010, 12:13 PM
(This post was last modified: 07-04-2010, 12:13 PM by Roanoke.)
It's a raster image? That's probably not a good idea (and to boot, the source is in a proprietary format). Again, what is this for?
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?
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It looks great aside from using the wrong logo :p
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widescreen loading image
no widescreen image
no widescreen loading image
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07-04-2010, 04:45 PM
(This post was last modified: 07-04-2010, 04:45 PM by Roanoke.)
Wouldn't it be a better idea to use a map shot as a loading image?
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?
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this is a loading image for the gamenot for a map!
and you shouldn'nt use a map shot as map loadingimage because the picture has to pe unpacked from the pk3 file!
and the pk3 file would be much bigger, when you use it it in that size!
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You really need to use the newest logo for this. Otherwise it looks fine.
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(07-04-2010, 08:20 AM)rainerzufalldererste Wrote: No! Adobe Photoshop CS3 Extended! Ewww! Inkscape to the rescue!
4m038105 - Be the change.
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07-05-2010, 09:18 AM
(This post was last modified: 07-05-2010, 09:53 AM by pyr0.)
(07-04-2010, 04:45 PM)Roanoke Wrote: Wouldn't it be a better idea to use a map shot as a loading image?
I agree. I think we can use this image as a loading-screen if you change the graphics settings?
Depends on what Xonotic is using as intro.
Is there going to be an Intro-movie for the first release?
Otherwise we could use this great stuff
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07-05-2010, 11:24 AM
(This post was last modified: 07-05-2010, 11:29 AM by Roanoke.)
(07-05-2010, 05:35 AM)rainerzufalldererste Wrote: and you shouldn'nt use a map shot as map loadingimage because the picture has to pe unpacked from the pk3 file! So?
(07-05-2010, 05:35 AM)rainerzufalldererste Wrote: and the pk3 file would be much bigger, when you use it it in that size! Map shots are already fairly high-res, we can just have the remaining area be an image or some color (or, we could just use really high res shots because, guess what, it's not that much of an added burden).
Quote:Ewww! Inkscape to the rescue!
Yes, but that doesn't matter as rainerzufalldererste doesn't seem to want to release the source anyway (and he's definitely not gonna make changes to it himself, it seems).
Also, he generally doesn't answer posts that don't praise him/the image, it seems (and sometimes goes against what is suggested just because he can).
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?
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(07-05-2010, 11:24 AM)Roanoke Wrote: Also, he generally doesn't answer posts that don't praise him/the image, it seems
Be more subtle.
Great image! GPL sauce anyone?
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Give him some time to respond.
4m038105 - Be the change.
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