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Startup image

#1
Photo 
[Image: dm-12127818204713.png]
hope you like it
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#2
Looks cool!
Only the edges could be a bit more rounded.

.png   tweaked.png (Size: 60.18 KB / Downloads: 407)
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#3
that's right will look after them Smile
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#4
There's too much white on the logo. Do you have source files?
(Also, where do you intend this to be shown?)
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
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#5
That looks beautiful! Aside from rounding the edges on that rectangle, as pyr0 mentioned before, maybe you could try putting a touch of dark gray shading around its borders to make it *pop*!
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#6
(07-03-2010, 01:35 PM)rainerzufalldererste Wrote: [Image: dm-12127818204713.png]
hope you like it

MY EYEZ!!! DHEY BURN!!1!!!one!! lol Just kidding, I think it looks pretty damn good and actually has a really cool style. I just set it up as my wallpaper actually.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....


Oh wait.
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#7
(07-03-2010, 04:32 PM)Roanoke Wrote: There's too much white on the logo. Do you have source files?
(Also, where do you intend this to be shown?)

Yes, I have the source files! I added some white light! Tongue
VERSION 2!!!
[Image: dm-1512782339398.png]
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#8
Like it! Smile
Cool style, fits to xonotic themes...
May adding some other images too, then making random starup images?^^

Did you work with gimp?
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#9
No! Adobe Photoshop CS3 Extended! Tongue
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#10
I like this image! Smile Could there be a version of that for loading screen? I mean, with caption "Loading..." or something..?
I'm making Liblast - a FOSS online FPS game made with Godot 4 and a 100% open-source toolchain
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#11
Yay! I see you followed my suggestion @rainerz! Smile
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#12
yes! I did! looks better now!
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#13
It's a raster image? That's probably not a good idea (and to boot, the source is in a proprietary format). Again, what is this for?
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
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#14
It looks great aside from using the wrong logo :p
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#15
[Image: dm-712782732943.png]
widescreen loading image
[Image: dm-1212782732943.png]
no widescreen image
[Image: dm-512782732956.png]
no widescreen loading image
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#16
Wouldn't it be a better idea to use a map shot as a loading image?
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
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#17
this is a loading image for the gamenot for a map!
and you shouldn'nt use a map shot as map loadingimage because the picture has to pe unpacked from the pk3 file!
and the pk3 file would be much bigger, when you use it it in that size!
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#18
I like it. Very much.
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#19
You really need to use the newest logo for this. Otherwise it looks fine.
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#20
(07-04-2010, 08:20 AM)rainerzufalldererste Wrote: No! Adobe Photoshop CS3 Extended! Tongue
Ewww! Inkscape to the rescue!
4m038105 - Be the change.
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#21
(07-04-2010, 04:45 PM)Roanoke Wrote: Wouldn't it be a better idea to use a map shot as a loading image?

I agree. I think we can use this image as a loading-screen if you change the graphics settings?

Depends on what Xonotic is using as intro.
Is there going to be an Intro-movie for the first release? Tongue
Otherwise we could use this great stuff Smile
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#22
(07-05-2010, 05:35 AM)rainerzufalldererste Wrote: and you shouldn'nt use a map shot as map loadingimage because the picture has to pe unpacked from the pk3 file!
So?
(07-05-2010, 05:35 AM)rainerzufalldererste Wrote: and the pk3 file would be much bigger, when you use it it in that size!
Map shots are already fairly high-res, we can just have the remaining area be an image or some color (or, we could just use really high res shots because, guess what, it's not that much of an added burden).

Quote:Ewww! Inkscape to the rescue!
Yes, but that doesn't matter as rainerzufalldererste doesn't seem to want to release the source anyway (and he's definitely not gonna make changes to it himself, it seems).
Also, he generally doesn't answer posts that don't praise him/the image, it seems (and sometimes goes against what is suggested just because he can).
(07-18-2010, 10:59 AM)Flying Steel Wrote: How could anyone with ADHD tell its a high damage weapon if it wasn't a gigantic metal cock fucking the map whenever a player gets within 3 meters of a wall?

[Image: di-712770583645.png]
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#23
(07-05-2010, 09:18 AM)pyr0 Wrote: Depends on what Xonotic is using as intro.
Is there going to be an Intro-movie for the first release? Tongue
Otherwise we could use this great stuff Smile
an intro movie would be great and in the end the screen could get darker until it turned black and this screen should bring the *pop* effect fo you Big Grin
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#24
(07-05-2010, 11:24 AM)Roanoke Wrote: Also, he generally doesn't answer posts that don't praise him/the image, it seems

Be more subtle.

Great image! GPL sauce anyone?
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#25
Give him some time to respond.
4m038105 - Be the change.
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