07-05-2010, 04:08 AM
-1)realisic movement
-2)realistic damage
-3)realistic weapons
-4)something else realistic
1) walk and run as two types (run 20 km/h and walk 10)
no strafing (dafault is walk but run is triggerable)
2)
relistic when you hit an artery or a vein (cance by 25% for a big and 60% for a small when you hit a limb)
a big vein/artery is unrepairable and youll bleed to death after 20 sec
a small is repairable from a medium medi kit til biggest
and youll bleed to death after 40seconds
a headshot will kill you after 3 seconds and you view will fade to graystepf and becomes darker and darker but you can shoot and move by an accuracy/speed of 30% -unhealable
a heartshot will let you bleed to death after 8 sec
when you hit the weaponarm the player will change is (eg the weapon from right to left hand) and the accuracy -30%
if the other arm is damaged: accuracy -30%
1 damaged leg speed -20% and jump -40% (heigh and range)
2 legs the speed(80% becaude 100%-20% (also for all other decreases) -20% and again jump -40%
a neck-/throat-/cervix-shot will hit a small vein artery by 100% and a big by 60%
foots for each speed -5%
by 5% left lifepoints youll be dead afer 5sec
and until 80% youll regenerate yourself if ou wont get any damge for longer then 10 seconds (1lp/sec)
the damage is (life-(healthylifepoints(100):remaininglifetime)) each second so:
i have 70 life points and your heart
the 70 lp is not so important
youll receive 100:8 damagepoints per second (12,5 dp)
70:12,5= 5,6
youll be dead after 5,6 seconds
if you have lesser then 30% lp your soundcognition will decrease
volume -1 per 1% of the 30% and more flannelly (proportional to volume 1:1)
all lp-effects are combinable so youll be faster dead when you have 2 damaged veins for eg
3) not to high youll be faster dead from veins
you can carry max 50kilograms (+5)
by full load -20% speed and jump (not 20% from 100 i mean from the real remaining speed)
the +5... if you habe 55kg (5kg overload the maximum) -30% speed(but not -50% all in all)
i mean if you have 80% left -20% cant be 60%
80%(from the default as 100%) - 20% = 64% so your speed will never be 0
the cell weapons cant hit any vein, artery, legs arms and so on
but maybe 10% paralyse(-50%speed and accuracy) for 2sec
headshot 100% paralyse for 5 sec (only for the weapons with 1 projectile per shot)
rl (30kg): 1 shot/magazine
1 rocket = 7kg
you can find rockets only as single item
rl makes the most damage and hits the veins
nex: (7kg) 6shot/mag.
1magazine=0.3kg (for each cell weapon)
grenadelauncher (4kg): 3 shot/mag
1magazine = 0.75kg
crylink(3kg): 6shot/mag.
1magazine=0.3kg (for each cell weapon)
Shotgun(7.5kg): 1shot/mag.
1mag: 0.05 kg
Uzi / Machinegun(4kg): 30shot/mag.
1mag = 0.8kg
Hagar(9kg): 10shot/mag.
1mag = 2kg
Camping rifle(12kg):5shot/mag.
1mag =
Electro(3kg): 6shot/mag.
1magazine=0.3kg (for each cell weapon)
Laser(1kg): 5shot/mag
1mag= 0kg and regenerates after 2sec
paralyze chance 10% whole body
no push away only can hit the heart (if you want to have a bleed to death)
no laserjump -use jetpack
Fireball - no fireball (maybe as super weapon 40kg only 1shot)
HLAC -nohlac
4) friendlyfire should be on
various step sounds (sand, metal, concrete, rock, grass)
in sand speed -15% ...grass -5%
you shoul see your feet and arms in 1st person
when you shoot your own feet (see 2) and also selfparalyse
if you shoot your teammates( and no enemy in his range) there is a chace of 30% to become crazy for 5 sec (you have loud steps are sceaming and have 30% control of yourself you are running towards enemies and cant shoot -you cant stop but you can change the direction of your char by 30° of the ai controlled direction)
-2)realistic damage
-3)realistic weapons
-4)something else realistic
1) walk and run as two types (run 20 km/h and walk 10)
no strafing (dafault is walk but run is triggerable)
2)
relistic when you hit an artery or a vein (cance by 25% for a big and 60% for a small when you hit a limb)
a big vein/artery is unrepairable and youll bleed to death after 20 sec
a small is repairable from a medium medi kit til biggest
and youll bleed to death after 40seconds
a headshot will kill you after 3 seconds and you view will fade to graystepf and becomes darker and darker but you can shoot and move by an accuracy/speed of 30% -unhealable
a heartshot will let you bleed to death after 8 sec
when you hit the weaponarm the player will change is (eg the weapon from right to left hand) and the accuracy -30%
if the other arm is damaged: accuracy -30%
1 damaged leg speed -20% and jump -40% (heigh and range)
2 legs the speed(80% becaude 100%-20% (also for all other decreases) -20% and again jump -40%
a neck-/throat-/cervix-shot will hit a small vein artery by 100% and a big by 60%
foots for each speed -5%
by 5% left lifepoints youll be dead afer 5sec
and until 80% youll regenerate yourself if ou wont get any damge for longer then 10 seconds (1lp/sec)
the damage is (life-(healthylifepoints(100):remaininglifetime)) each second so:
i have 70 life points and your heart
the 70 lp is not so important
youll receive 100:8 damagepoints per second (12,5 dp)
70:12,5= 5,6
youll be dead after 5,6 seconds
if you have lesser then 30% lp your soundcognition will decrease
volume -1 per 1% of the 30% and more flannelly (proportional to volume 1:1)
all lp-effects are combinable so youll be faster dead when you have 2 damaged veins for eg
3) not to high youll be faster dead from veins
you can carry max 50kilograms (+5)
by full load -20% speed and jump (not 20% from 100 i mean from the real remaining speed)
the +5... if you habe 55kg (5kg overload the maximum) -30% speed(but not -50% all in all)
i mean if you have 80% left -20% cant be 60%
80%(from the default as 100%) - 20% = 64% so your speed will never be 0
the cell weapons cant hit any vein, artery, legs arms and so on
but maybe 10% paralyse(-50%speed and accuracy) for 2sec
headshot 100% paralyse for 5 sec (only for the weapons with 1 projectile per shot)
rl (30kg): 1 shot/magazine
1 rocket = 7kg
you can find rockets only as single item
rl makes the most damage and hits the veins
nex: (7kg) 6shot/mag.
1magazine=0.3kg (for each cell weapon)
grenadelauncher (4kg): 3 shot/mag
1magazine = 0.75kg
crylink(3kg): 6shot/mag.
1magazine=0.3kg (for each cell weapon)
Shotgun(7.5kg): 1shot/mag.
1mag: 0.05 kg
Uzi / Machinegun(4kg): 30shot/mag.
1mag = 0.8kg
Hagar(9kg): 10shot/mag.
1mag = 2kg
Camping rifle(12kg):5shot/mag.
1mag =
Electro(3kg): 6shot/mag.
1magazine=0.3kg (for each cell weapon)
Laser(1kg): 5shot/mag
1mag= 0kg and regenerates after 2sec
paralyze chance 10% whole body
no push away only can hit the heart (if you want to have a bleed to death)
no laserjump -use jetpack
Fireball - no fireball (maybe as super weapon 40kg only 1shot)
HLAC -nohlac
4) friendlyfire should be on
various step sounds (sand, metal, concrete, rock, grass)
in sand speed -15% ...grass -5%
you shoul see your feet and arms in 1st person
when you shoot your own feet (see 2) and also selfparalyse
if you shoot your teammates( and no enemy in his range) there is a chace of 30% to become crazy for 5 sec (you have loud steps are sceaming and have 30% control of yourself you are running towards enemies and cant shoot -you cant stop but you can change the direction of your char by 30° of the ai controlled direction)