Create an account


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[SUGGESTION] Pre-determined Player models based on Map

#1
With the idea of implementing factions instead of individual player models, what if mappers were able to select which factions would be the default used in a map.

Say there is a map for the XYZ faction based on their home planet. And so that XYZ player models would automatically be used instead of two different factions from other planets?
Reply

#2
How many factions are being planned to be made? I thought only two. I didn't know we were going to have that many factions.
Reply

#3
Two factions doesn't work because gamemodes like keyhunt have more than two teams.
Reply

#4
Oh yeah. I totally forgot about that.
Reply

#5
(03-29-2010, 01:15 PM)DiaboliK Wrote: Two factions doesn't work because gamemodes like keyhunt have more than two teams.

Not necessarily; many games ignore any sort of backstory whatsoever in gamemodes that would otherwise conflict. Modern Warfare 2, for example, might pit the player as a Spetsnaz soldier fighting against Navy Seals on one map in when playing team deathmatch but might outfit the player as any of a number of factions in free-for-all -- so a game of keyhunt, for example, might feature one team as faction 'A' versus another team as faction 'A' and a third as faction 'B'.

That's not to say that Xonotic would have to follow their example, of course, but that would be a viable means of implementing some kind of (normally) faction-based play.

I would imagine that most users might object to being forced to play as a given faction on a given map, but the only true way of gauging user's desires is by polls, and even then the results can be (and often are) skewed.
Reply

#6
I have always thought at least 4 factions. Humans, aliens, robots and mercenaries or pirates or whatever.
[Image: duck.gif]
ai am ai.

Fix the avatar size limit please! I want my avatar gifs back! DISCRIMINATION!
Also, change my name to 'ai', these forums sucks which can't have 2 letters in the nick!
Reply

#7
Me too. But I think 4-5 factions would be optimal.
Reply

#8
i think it is rather silly to force multiplayer to coincide with the story.
Master of mysterious geometries

Imgur Gallery
Reply

#9
(04-02-2010, 10:50 AM)theShadow Wrote: i think it is rather silly to force multiplayer to coincide with the story.

Agreed. I dont understand why people want it all to be stuck together.
Reply



Possibly Related Threads...
Thread Author Replies Views Last Post
  [SUGGESTION] Single Player Tutorial Game(s) Space Ace 63 12,938 05-12-2020, 09:10 AM
Last Post: _para
  [SUGGESTION] Remove 4 player duel Antares* 1 1,643 06-30-2017, 11:14 PM
Last Post: Mario
  [SUGGESTION] Input from a fairly new player fool 7 4,595 03-22-2016, 02:52 PM
Last Post: Lee_Stricklin
  [SUGGESTION] FLOSS Vanilla TF2 Clone based on Xonotic Racer 15 5,521 03-17-2016, 10:08 PM
Last Post: fool
  [SUGGESTION] Player join notification end user 0 1,953 11-25-2015, 08:50 PM
Last Post: end user
  [SUGGESTION] New Player Models and Sizes Beagle 8 4,753 11-15-2015, 02:45 PM
Last Post: Smilecythe
  [SUGGESTION] Loading only one player model when forcing cccxd 1 1,792 08-28-2015, 12:43 PM
Last Post: Mirio
  [SUGGESTION] Player model descriptions removed nilyt 6 5,250 11-22-2014, 03:14 AM
Last Post: CuBe0wL
  [SUGGESTION] Some unique ideas about single player level design zwz 0 2,707 05-09-2014, 12:24 PM
Last Post: zwz
  [SUGGESTION] Some unique ideas about single player level design zwz 0 2,494 05-06-2014, 04:47 PM
Last Post: zwz

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum software by © MyBB original theme © iAndrew 2016, remixed by -z-