06-03-2011, 07:24 AM
Alright, this is going to be straight to the point - I think it's long past due that we organize and work together on this.
There are 2 PR goals as I see for the future, and those are to create a very appeal-able and exciting trailer and create a plan to spread around Xonotic as much as possible to the "press." This thread is going to discuss primarily the trailer, and I will create a secondary thread later on to discuss PR and our future with getting Xonotic out to the masses.
Introduction
Perhaps the most important thing we need at the moment is a trailer that has good production quality and a lot of effort put into it. Currently there are several trailers which have been made in the past, but many of these are honestly of very poor quality or they are poorly thought out. Also they're all basically too outdated to even consider, so it's time for a new trailer that is plotted out.
Just quickly these are a few ground rules: This video is not intended to be a release video per se, but more just a teaser and eye-catcher for players. DO NOT MENTION ANY DATE OR RELEASE NUMBER, that way the trailer is future-proof and we can continue to use it for a while to come if need be. Of course we may want to do a new one eventually, but generally it should just be as an advertisement for the project as a whole. Another thing is that we should probably avoid showing the models too much if they may be updated by nifrek for example... I'm not totally sure what we should do here, i'll let you guys decide what player models and such we should use.
How it should be done
K.I.S.S. (Keep it simple stupid): A good trailer is only a couple minutes long while still showing some gameplay and exploring the features of the game. We should come up with a theoretical time limit for the trailer, pick a song, and after that set up a timeline of events/features we want to show throughout the video which convey the future of Xonotic clearly.. Finally we can gather the demos and record the footage we want and put it all together with the best editing we can afford (lolol).
Something which might be helpful would be to look at other game trailers as examples... so that could be an early start for this thread.
Time: Keep it around 2 minutes long... a bit shorter or a bit longer is good too, but: too short and people forget about it, too long and people get bored with it. Find a happy medium.
Song: We should probably select the song before we go creating the timeline in detail - of course you can still suggest much of it anyway even before the song... regarding license and such, I'm not entirely sure about the legal requirements for the trailer if it is official, so it's probably better safe than sorry to go with a GPL song or in the least we need to contact the artist of the song to get permission to use it in the trailer. So I would basically limit the suggestions to something by, for example, chooksta or mickrip or unfa or nifrek or Sc0rp or any of the other very talented composers in the community who produce GPL music.
Ideally the musician and producer of the video should work together throughout all stages, so if we can find the volunteers for that... that would be absolutely fantastic.
As for the events, i'll have to leave that totally up to you guys... A few suggestions I saw earlier were having a ~10 second long intro with logo, then some information about the game, then cut to action... Gameplay such as CTF flag capture, some airshots with grenadelauncher, a few examples of weaponplay like electro combo and lasering or crylink or other such things, a race match, etc etc... Basically we want to give examples of what makes the game fast and fun. Plus we should also show some features like our hud setup system (VERY briefly, if at all) and also vehicles if we can. Of course, figuring out how we should display that information is up to you guys. Finally end the video with project information (email for the team, IRC, website, etc etc etc) that goes by quickly. Keep the credits to a minimum, I know you editors like to brag
Speaking of editors... We should probably pick just one person to handle the editing and recording of footage, but that would be a mighty big role. Just two things.. First, we're on a timeline so don't commit to this unless you're sure you can do it. A certain few editors we all know NEVER can be reliable *cough kojn cough*. Second, it would definitely help if you're actually skilled at this I know kojn/fisume/PCLizard are quite skilled in producing good video quality, but we should just make sure we go for the best possible producer who can dedicate themselves to this.
Recording and capturing footage
Now... THIS is something EVERYONE needs to pay attention to... There are three parts to this, especially concerning the producer of the video.
Closing
Finally I should just say that if we actually do manage to pull this off, i'm sure this could be the best way to gather attention to the game.. plus it would definitely be the best trailer Nexuiz/Xonotic has ever had If it works out, we can continue to do this in the future as well for new videos. Of course... that all depends on you, so don't let us down eh?
Pretty sure that's everything I needed to say... thanks, looking forward to your comments and suggestions.
There are 2 PR goals as I see for the future, and those are to create a very appeal-able and exciting trailer and create a plan to spread around Xonotic as much as possible to the "press." This thread is going to discuss primarily the trailer, and I will create a secondary thread later on to discuss PR and our future with getting Xonotic out to the masses.
Introduction
Perhaps the most important thing we need at the moment is a trailer that has good production quality and a lot of effort put into it. Currently there are several trailers which have been made in the past, but many of these are honestly of very poor quality or they are poorly thought out. Also they're all basically too outdated to even consider, so it's time for a new trailer that is plotted out.
Just quickly these are a few ground rules: This video is not intended to be a release video per se, but more just a teaser and eye-catcher for players. DO NOT MENTION ANY DATE OR RELEASE NUMBER, that way the trailer is future-proof and we can continue to use it for a while to come if need be. Of course we may want to do a new one eventually, but generally it should just be as an advertisement for the project as a whole. Another thing is that we should probably avoid showing the models too much if they may be updated by nifrek for example... I'm not totally sure what we should do here, i'll let you guys decide what player models and such we should use.
How it should be done
K.I.S.S. (Keep it simple stupid): A good trailer is only a couple minutes long while still showing some gameplay and exploring the features of the game. We should come up with a theoretical time limit for the trailer, pick a song, and after that set up a timeline of events/features we want to show throughout the video which convey the future of Xonotic clearly.. Finally we can gather the demos and record the footage we want and put it all together with the best editing we can afford (lolol).
Something which might be helpful would be to look at other game trailers as examples... so that could be an early start for this thread.
Time: Keep it around 2 minutes long... a bit shorter or a bit longer is good too, but: too short and people forget about it, too long and people get bored with it. Find a happy medium.
Song: We should probably select the song before we go creating the timeline in detail - of course you can still suggest much of it anyway even before the song... regarding license and such, I'm not entirely sure about the legal requirements for the trailer if it is official, so it's probably better safe than sorry to go with a GPL song or in the least we need to contact the artist of the song to get permission to use it in the trailer. So I would basically limit the suggestions to something by, for example, chooksta or mickrip or unfa or nifrek or Sc0rp or any of the other very talented composers in the community who produce GPL music.
Ideally the musician and producer of the video should work together throughout all stages, so if we can find the volunteers for that... that would be absolutely fantastic.
As for the events, i'll have to leave that totally up to you guys... A few suggestions I saw earlier were having a ~10 second long intro with logo, then some information about the game, then cut to action... Gameplay such as CTF flag capture, some airshots with grenadelauncher, a few examples of weaponplay like electro combo and lasering or crylink or other such things, a race match, etc etc... Basically we want to give examples of what makes the game fast and fun. Plus we should also show some features like our hud setup system (VERY briefly, if at all) and also vehicles if we can. Of course, figuring out how we should display that information is up to you guys. Finally end the video with project information (email for the team, IRC, website, etc etc etc) that goes by quickly. Keep the credits to a minimum, I know you editors like to brag
Speaking of editors... We should probably pick just one person to handle the editing and recording of footage, but that would be a mighty big role. Just two things.. First, we're on a timeline so don't commit to this unless you're sure you can do it. A certain few editors we all know NEVER can be reliable *cough kojn cough*. Second, it would definitely help if you're actually skilled at this I know kojn/fisume/PCLizard are quite skilled in producing good video quality, but we should just make sure we go for the best possible producer who can dedicate themselves to this.
Recording and capturing footage
Now... THIS is something EVERYONE needs to pay attention to... There are three parts to this, especially concerning the producer of the video.
- Demos: Part one of capturing good footage is making sure that the demos are actually usable to the producer. Most of these demos will be staged as we simply need what is found in the timeline, so once we come up with the timeline we can record the demos... Now, as for the actual recording: There are some tricks you can do which make the demos far more powerful in the hands of a producer, and it stops them from being limited.. for example, turn off entity culling on the server you record the demos on. This way, the client ALWAYS gets the position of all other players and items, so they don't e.g. disappear behind walls. Normally this restricts producers and they have to work around this, but if we stage the demos from our own server we can control it. Finally, all clients that participate in the recording need to have at least decent connections... We want to avoid players skipping around on screen, so especially try and find players/servers where the players get ~50 ping. If you go into first person mode, we REALLY need it to be as smooth as possible.
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- Recording: After the demos are completed, recording will be the next difficult challenge.. unfortunately this is basically entirely up to the producer, as the files will be too large to work with remotely. (I'll talk about this next) - There's some tricks you should know about capturing the video..... NEVER EVER EVER JUST USE THE SPECTATOR CAM TO RECORD. It is not smooth, and looks terribly unprofessional. There ARE actually smooth cameras (and chase cameras) you can use to record with, and you can control them via cvars. Basically you just need to go for the smoothest and cleanest look possible.
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- Configuration: Simply choosing ultimate configuration isn't good enough here, there are even more things you can do to make the game look amazing. Remember, it's timestep recording anyway, so it's not as if you have to worry about playing with low FPS Though.. speaking of FPS... it's generally recommended to record at a high FPS (~50) and use the built in engine motionblur method (which can be tweaked to literally have the same results as recording at e.g. ~360fps).. This way it makes the game extremely smooth and clean, unlike the default which is 25fps. Also, the video format should be raw (.avi) to ensure the best quality... I'm not totally sure about what resolution to do, but 1080p probably is what we should go for if it's not too high.
Closing
Finally I should just say that if we actually do manage to pull this off, i'm sure this could be the best way to gather attention to the game.. plus it would definitely be the best trailer Nexuiz/Xonotic has ever had If it works out, we can continue to do this in the future as well for new videos. Of course... that all depends on you, so don't let us down eh?
Pretty sure that's everything I needed to say... thanks, looking forward to your comments and suggestions.