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[SUGGESTION] Slightly faster rocket angling

#1
Not sure if everyone will agree with this, but I find the angling of rockets a tad slow when making them home, perhaps tweaking the speed a little bit so it's not as sluggish would be in question?
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#2
Guiding the rockets is really only useful when you have already fired with pretty good accuracy, unless you are at a great distance. I like this because you aren't relying on the guided rocket too much, only a little to fine tune your aim or track your opponent. At a larger distance like the middle area in Afterslime, you can turn very sharp already, so there's no problems there.

I think the balance for the rockets is perfect as it.
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#3
Then I'm not watching the movements close enough. Alright then, though I'd voice this one out.
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#4
Firing rockets at closer ranges still requires prediction/deflection/target leading, in fact more so than at longer ranges.
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#5
they used to be more turn-able ... but that made them overpowered ...
the current balance attempts to avoid the nexuiz nex/rocket dominance
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#6
The turn rate is carefully balanced purposefully -- learn to predict better Tongue
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#7
Smile 
The rocket angling is pretty good as it is. It takes a while to get used to and you have to use a combination of prediction/leading and curving, but when you do get used to it, it's really enjoyable. I love the rockets in this game, so many possibilities Big Grin

Here's an example of how manageable the rockets are in their current state:

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#8
(05-26-2012, 11:02 AM)srkdy Wrote: The rocket angling is pretty good as it is. It takes a while to get used to and you have to use a combination of prediction/leading and curving, but when you do get used to it, it's really enjoyable. I love the rockets in this game, so many possibilities Big Grin

Here's an example of how manageable the rockets are in their current state:


I refuse to be impressed until after you've managed to lead a rocket across every health and armor shard on the map.

*crosses arms and waits*
[Image: optsig.png]
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#9
Srkdy, you never cease to amaze me.
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#10
Bitch please, I can do that in my sleep, for I am SAAAAAAAAAAAAALAMALAMALAMALAA
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#12
People seemed to like the Curvy Rockets video a lot (83 views in a day is a lot for my channel)... so, for your viewing pleasure, nifrek and I present take 2. It's a higher quality video both in terms of content and production values. Enjoy Big Grin

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#13
That being said (or seen Wink ) it´s not needed to make the rockets more controlable as they are already. It´s just a matter of practise... as always.
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#14
Yeah, rocket launcher is one of the weapons in current balance I'd leave the hell alone as it is.
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#15
I'd like to see it fire just a little bit faster. Maybe 15%. That is all.
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#16
(05-27-2012, 08:58 AM)srkdy Wrote: People seemed to like the Curvy Rockets video a lot (83 views in a day is a lot for my channel)... so, for your viewing pleasure, nifrek and I present take 2. It's a higher quality video both in terms of content and production values. Enjoy Big Grin


lol

Now you should make 1 in a ctf map that flies to the enemy flag and then back to yours.
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#17
(05-27-2012, 08:58 AM)srkdy Wrote: People seemed to like the Curvy Rockets video a lot (83 views in a day is a lot for my channel)... so, for your viewing pleasure, nifrek and I present take 2. It's a higher quality video both in terms of content and production values. Enjoy Big Grin

That might have something to do with the fact that I happened to post it to the official Xonotic twitter+facebook pages. I hope you don't mind Wink
[Image: 561.png]
"One should strive to achieve; not sit in bitter regret."
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#18
(05-27-2012, 02:23 PM)C.Brutail Wrote: That might have something to do with the fact that I happened to post it to the official Xonotic twitter+facebook pages. I hope you don't mind Wink
I don't mind at all. Anything to help promote the game Big Grin
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